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Link's "AAD" F-15 Eagle

This is my F-15 with ECHS GPS and radio passthrough. It also comes more heavily armed than it's "Realisitic" counterpart.

Operation

1: Close the canopy
2: Start fuel pumps
3: Start engine
4: Once engine starts turn off starter
5: Throttle to 30%
6: Power up HUD and Monitor
7: Disengage breaks
8: Enable front wheel steering
9: Lower the thrust spoiler a little bit to get thrust
You can use the thrust spoiler to keep a fine control on how much you are actually moving forward
10: Taxi to runway (Note the jet can be a little tippy. I eventually will look into making the wheel base a bit wider)
11: Throttle to 40 - 50%
Use 40 - 50% for take off and average flight. More intense dogfighting you may need to throttle up more to avoid stalling/death spiraling.
12: Takeoff

You can do a "slingshot" takeoff at 75% throttle (As low as 50% thrust can very easily get you off the ground)
75% Throttle is also top speed (max throttle)

Dogfighting I generally do anywhere from %50 to max throttle
If you are rolling and then pulling up to do a tight turn and the nose of the Jet tips down increase the throttle.

Specs:


Twin Jet engine with top speed of about 170 meters per second
2x3 Monitor with 4 screens
Screen 1 is a map with a radar (enabled by pressing R in the top right)
Screen 2 HEVS EHCS Weapons Control
Screen 3 Artificial Horizon
Screen 4 Auto Chaff Controls
8 Flares
24 Chaff
About 10380 Lt of fuel per engine
Note: HIGH PHYSICS! If you are not on high physics for some reason the landing gear can not support the Jet

Weapon Specs:

Four AIM-120 AIMRAAM Air to Air Missiles
A true fox-3 missile, which requires constant target GPS position provided by a fire control radar (on the missile)
Max Range 20km | Min Range 0.5km

Four AIM-9M Sidewinder Air to Air Missiles
Smokeless level 11 short range AAM with dual radar seekers for longer lock range
Max Range 4.5km | Min Range 0.3km

Two R-73A Archer Air to Air Missiles
These are just the 9M with a paint job and different decorative fins

Two AGM-84H SLAM-ER Air to Surface Cruise Missiles
High altitude Harpoon that can clear all in game terrain
Max Range >100km | Min Range 1km

Two AGM-84D Harpoon Air to Ship Anti-Ship Missiles
Sea skims, launch clear from terrain, can be launched without GPS point do to heading hold
Max Range >100km | Min Range 1km

A lite autocannon with 500 rounds of Heavy Explosive ammo mounted the right wing root

Notes -

I plan on having 3 Versions of my F-15 total:
"Realistic" - Weapons time accurate (This F-15)
"Armed and dangerous" - A more heavily armed F-15 with *full* ECHS compatibility (I didn't add a laser)
Eventually I will also make a "fair play" version with no no xml edited bombs or internal control surfaces

This is my 1st proper Jet fighter. I didn't have much of a plan going into it but I am really pleased at how this turned out. Any (constructive) feedback would be appreciated, thanks!

Credits (These people are awesome) :

Airplane Gyro - ZE Airplane Gyro
Missiles - NNTC "Weapons Pack" V0.3.5 (AIM-120 Upgrade)
Hud - HEVS | Ultimate HUD
Map - Zizo's Radar & Sonar Map (Updated)
Weapons management - HEVS EHCS | 2x2 Weapon & Hardpoint Controller
Artificial horizon - Customizable Artificial Horizon - Falkner-Muir/HEVS
Auto Chaff Controls - BK/ADR-17 JF-17 Style chaff/flare dispense ststem (OESP)

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