## 🌨️ **Designed for Extreme Climates**
The new mod is already active at [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3548195656]https://steamcommunity.com/sharedfiles/filedetails/?id=3548195656[/url]
Hello everyone, I want to inform you that the EcoPlastic Survival Frontier mod has grown much faster than expected. Originally it was meant to create 4 materials, now it's transforming into a survival-oriented mod.
EcoPlastic Survival Frontier will remain active but will no longer be updated.
RimWorld Survival Frontier is the direct evolution of EcoPlastic Survival Frontier and will allow me to bring many new features.
Anyone who wants to switch to the new mod will lose their current save (myself included) but it's worth it.
This will be the last update, I won't make any others.
Specifically designed for hostile biomes where wood, food are rares or nonexistent: arid deserts, frozen tundras, and Antarctic wastelands. Survive and thrive even in the harshest environments!
RECENT UPDATES:
0.0.0.65 Incendiary plastic tile: Extremely flammable for tactical construction/floor applications. Handle with care.
0.0.0.64 Incendiary Plastic: Bio-plastic infused with volatile compounds. Extremely flammable construction material for tactical applications. Handle with care.
## 🌱 **Ecological Production**
Create bio-plastic at the biofuel refinery from common plant resources: agave, berries, corn, potatoes, and rice. Even greenhouse-grown crops work! No more dependence on traders for advanced materials!
## 🔧 **Five Specialized Materials**
**Plastic Basic** :
Entry-level material for basic furniture, structures, and recreation. Cheap and fast to produce.
**Plastic Industrial** :
Advanced version for high-quality construction. Greater durability and beauty for your premium structures.
**Plastic Bio-Steel** :
Advanced plastic bio-engineered steel created by reinforcing plant-based polymers with metallic compounds (Fabrication bench)
**Plastic Fiber** :
Synthetic textile for clothing. Sustainable alternative to cotton for dressing your colony.
**Incendiary Plastic**
Bio-plastic infused with volatile compounds. Extremely flammable construction material for tactical applications. Handle with care.
## ⚡ **Recipe for Biofuel Refinery**
- Recycle all plastics into chemfuel! Transform waste into energy for your generators.
- " Recycle " corpses of humans or animals into chemfuel!
- Convert hay to chemfuel
## **Traders**
Now traders bring raw resources: Plastic Basic, Plastic Industrial, Plastic Bio-Steel, Plastic Fiber, Wood Planks and Incendiary Plastic
## 🎯 **Vanilla Friendly**
Perfect integration with the base game. Balanced for equilibrium gameplay without disrupting the RimWorld experience.
## ** Indoor crops **
Added Soil Basin and Tree Basin inspired by Hydroponic Basin
*Soil Basin*:
- 120% efficiency, no power required. Crop types: Corn, Cotton, Dandelion, Daylily, Devilstrand, Haygrass, Hops, Healroot, Potato, Psychoid, Rice, Rose, Smokeleaf, Strawberry, Tinctoria
*Tree Basin*:
- 80% efficiency, no power required. Crop types: Oak Tree, Cocoa Tree, Poplar Tree
Add Wall sun Lamp
## **Quality of life ( QoL ) **
Add light range indicators to all vanilla lamps: Wall Lamp, Flood Light, Standing Lamp, Torch Lamp, and Wall Torch Lamp
**Start your colony's green revolution today!**
Inspired by Plastic Revolution by Orbittwz.
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Forbittwz%2FPlasticRevolution]https://github.com/orbittwz/PlasticRevolution[/url]
Completely rewritten implementation.
Licensed under MIT License.
Copyright (c) 2025 Emanuele Martinelli
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FGhChancellor%2FEcoPlastic]https://github.com/GhChancellor/EcoPlastic[/url]