Disclaimer
[b]This is a rebalanced and fixed version of an existing mod. I claim no ownership of the mod![/b]
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[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1236045174]Version for Rimworld 0.18 by cuproPanda[/url]
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1545160307]Version for Rimworld 1.0 - 1.3 by mantrasong[/url]
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Originally created by cuproPanda.
Description
First of all, this is not simply an update but a “fork”! It means that a significant number of fixes and changes took place according to my personal vision. If you don't like it, I'm open to discussion and with some solid arguments may even change something.
Cleanup
It felt like no one actually done anything with this mod from the time of 1.0 release. Had to look through and crosscheck all of the mod’s files, reorganize them, cleanup a lot of outdated xml code and duplicates of vanilla def’s with minimal changes to them. It seems like the original author didn’t really had a good grasp on how the whole def system works and a way to forbid inheritance of properties from existing abstract def’s. I felt mentally tired after finally finishing everything…
Glowstone
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[*] “Glowstone” tab have been removed from the architect menu.
[*] Two glowstone deposits (small and large) merged into one that drops glowstone clusters to minimize resource nodes clutter.
[*] For the same reason both small and large glowstones have been removed from the deep resources spawn.
[*] Recipes from stonecutting table (to cut and crush glowstones) have been added to crafting spot.
[*] If [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2644227855]Vanilla Iron and Steel (Continued)[/url] mod is installed - recipes from electric smelter (to weld glowstone and make glowstone tiles) will be available at a bloomery.
[*] Fixed “weld 4 glowstone cluster” recipe. It produced 8 instead of 4.
[*] Patched Long-Range Mineral Scanner. Now it can be used to look for glowstone clusters.
[*] By popular demand added normal / darklight toggle to all glowstone lams, sculptures, etc…
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Sculptures
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[*] Fixed small glowstone sculpture recipe. For some reason it had a stuff category assigned to it.
[*] Ideology DLC: added missing StyleDominance property to all sculptures.
[*] Ideology DLC: used [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2574315206]XML Extensions[/url] to automatically patch compatibility for all sculptures with all available ideology styles. Writing those patches by hand is too time consuming and tedious. Obviously, this patch requires XML Extensions to work.
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Glowstone-plated tiles
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[*] Added compatibility with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1235181370]Designator Shapes[/url] for 2 tiles (strip and double strip). Both are designated as “draggable” (like normal walls) which for some reason makes it impossible to rotate them when used together with the “Designator Shapes” mod. Had to patch out “draggable” property from the tiles in case “Designator Shapes” is also installed.
[*] Moved all tiles to the “Floors” tab and grouped them together into one dropdown menu to minimize clutter.
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lamps
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[*] Glowstone lamp and Pylon moved to the “Furniture” tab.
[*] Removed “flickable” comp from both of them. Can’t imagine how someone can “Turn Off” a glowing rock.
[*] Added visible light radius to both of them.
[*] Changed Glowstone lamp’s glowRadius from 7 to 8 to be the same as small glowstone chandelier.
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Сeiling lamps
Removed custom assembly in charge of ceiling mounted lamps because I won’t be able to fix it if something breaks. I don’t have much time for games, even less so for moddind, and dubbing into programming for Rimworld is out of the question. As a result, ceiling lamps now can be built anywhere, but who cares? Just build them only under roofs.
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[*] Ceiling lamps aren’t stuffable anymore. Partly because their texture didn’t support color changes anyway, and partly because it’s impossible to group stuffable items into a dropdown menu.
[*] And you guessed it - I moved ceiling lamps to the “Furniture” tab and grouped them together into one dropdown menu to minimize clutter.
[*] Added visible light radius to all of them.
[*] Changed large glowstone chandelier’s glowRadius from 13 to 12.
[*] If used together with the “[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3231909012]Simple Utilities: Ceiling[/url]” mod, replaces all ceiling lamps with a better versions based off Owlchemist’s custom def’s and comp's for a ceiling-mounted fixtures, and also moves them to a dropdown category from his mod.
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Glowstone EMP shell & Glowstone IED
Removed. Never found a use for this cr*p. Don’t ever ask me to return it.
Glowstone column
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[*] Added glowstone columns.
[*] Patched ideology room and royal titles to accept glowstone columns as a valid “column”. Requires VE Framework to work. I could’ve written a more complex patch to not rely on VEF, but didn’t want to overcomplicate things. Practically everyone uses it anyway.
[*] As with glowstone sculptures used [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2574315206]XML Extensions[/url] to automatically patch compatibility for glowstone columns with all available ideology styles.
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Compatibility
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[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2571003732]Simple Utilities: Ceiling[/url] / [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3231909012]Simple Utilities: Ceiling (Continued)[/url]
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1235181370]Designator Shapes[/url]
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3079786283]VFE – Tribals[/url]
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2644227855]Vanilla Iron and Steel (Continued)[/url]
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IDs
ID: 3231900626
Mod ID: zav.glowstoneForked