Github and license here, click on the green code button and download zip: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FSentinel297%2FCerebrex-Node-Unleashed]https://github.com/Sentinel297/Cerebrex-Node-Unleashed[/url]
ODYSSEY SPOILERS!!!
The goal of this mod is to enhance the reward obtained after beating the Odyssey DLC by adding Biotech integration as it felt weak and underwhelming for being called "a weapon of untold power" by the game.
/!\ Attention /!\
While Biotech isn't required for this mod it is the main reason why this mod was made.
Additionally, due to the way the game generates items you will need to destroy the existing cerebrex pack and spawn in a new one through dev mode for the abilities to be added.
Tweaks:
Buffed Bandwidth bonus from 15 -> 30
Buffed Mechanoid work speed bonus from 12% -> 50%
Added abilities:
Orbital Bombardment
Signal a mechanoid satellite to bombard the area. 12 hours cooldown
Hack Mechanoid (Requires Biotech)
Remotely hack the target mechanoid to convert it to your faction. (This ability will make this pawn a mechanitor if they do not already have a mechlink.) 3 Hours cooldown
Order supply delivery:
Signal a mechanoid satellite to send you supplies. (Opens a context menu that allows you to pick between a few basic resources) 2 days cooldown
Summon Elite Mechanoid (Requires Biotech):
Summon an elite class mechanoid. (3 days cooldown)
Network Access:
Allows you to send direct orders to the mech hive.
Changes to existing abilities:
Call mechanoids (If biotech is on):
Call mechanoids will summon allied mechs placed under your control (will make the caster a mechanitor if they are not one)
Call drop pods:
Changed cooldown from 3 days to 1 day.
Made it so the ability always spawns 4 drop pods.