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Xenohumans aren't Ugly (to each other)

[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.patreon.com%2Fc%2Fredmattis][img]https://i.imgur.com/B4xmwit.png[/img][/url][www.patreon.com] Now, if you'd ask anyone else though... This mod swaps out low-appaerance genes in some xenotypes to various "alien appearance" genes instead which makes them [b]like[/b] similar xenotypes a bit more while there will be mutual dislike for xenotypes very different from themselves. The genes are automatically swapped via code. [hr] What does the mod do? [hr][img]https://i.imgur.com/NODIf8m.png[/img][img]https://i.imgur.com/xabey89.png[/img] These genes make the carrier somewhat like those with similar sets of genes more, but dislike those different a fair bit, especially if they don't have an "Alien Appearance" gene. Unlike vanilla appearance genes this goes both ways. As for what counts as alike? It is fairly sophisticated, and should be fairly reasonable about what is a similar "alien" or not. The relationship bonus/penalty is fairly granular. Well, I actually DO want more details! Basically the mod compares genes giving especially high weight to genes which affect romance chance (e.g. pig nose). The more genes are shared and the less of such genes are missing the more similar the characters will consider themselves. A character can have the Alien Appearance gene alone or with very few genes and it will still work as expected since it considers [i]itslef[/i] to be a high weight gene of that type. In practice this means that...SA = Strange Appearance AA = Alien Appearance[list] [*] Bugfaced Xeno with SA meets... bugface Xeno with SA = "Yay! My kind!"" [*] Bugfaced Xeno with SA meets... bugface Xeno [b]without[/b] SA = "Okay." [*] Bugfaced Xeno with SA meets... bugface Xeno with [b]AA[/b] = "Okay." [*] Bugfaced Xeno [b]without[/b] SA meets... bugface Xeno with [b]AA[/b] = "Eek. so uncanny!" [*] Human wt. SA meets... Human without it: "Eek. so uncanny!" [*] Base Human meets... Bugfaced xeno with SA: "Eek. so uncanny!" [*] BaseHuman meets... Bugfaced xeno with [b]AA[/b]: "CALL SUPER-EARTH!! DEMOCRACY IS IN DANGER!!" [*] Human wt. SA meets... Bugfaced xeno with SA: "Eek. so uncanny!" [*] Snake wt. SA meets... Bugfaced xeno with SA: "Eek. so uncanny!" [/list] In short, they will like finding someone with near identical or similar appearance, especially with the same level of alien appearance [hr] Beauty & Alien Appearance [hr]If the difference is in the uncanny range (strange appearance is never worse than uncanny) then positive Appearance modifiers still fully apply. If it does not then the effect of increased appearance is diminished. This is baked into the alien appearance thought itself; increasing its penalty to make up for the bonus from appearance. To put it simply, if they are too alien their standard of high appearance don't really apply much. [hr] Traits & Memes [hr] Kind and Transhumanist pawns always downgrade the appearance difference 'one stage' meaning they will at most consider someone uncanny. Unpretentious entirely disables the thought whether good or bad. [img]https://i.imgur.com/5XdsTza.png[/img] Ideologies can have tolerance for alien appearance (rare among NPCs). First level reduces the effect similar to Kind/Transhumanist, and pawns with that trait completely disable the thought. The second level disables the thought completely. [hr] Changes [hr]By default the mod will swap Unattractive to Strange Appearance, and Ugly to Alien Appearance. The only ugly xenotype in vanilla is wasters though, and I added them to the exclusions. My own mods I've namespace-excluded because I've manually added it all over already. Sometimes with a bit more fine-tuning. E.g. my Ogres went from being Ugly to unattractive with the "strange appearance". It works out to (+10 - 20) = -10. About enough for them to sometimes get into relationships, while most xeno-humans will dislike them even more. Which quite fits. [hr] Mod Configuration options [hr][img]https://i.imgur.com/vxysHl2.png[/img][i]One really empty setting menu...[/i] [img]https://i.imgur.com/crWXJn7.png[/img] By request there is now a global option to enable Wasters generating with the genes. This makes Wasters like wasters think other wasters are totally rad (+10 opinion), but they won't care much for their uncool (less irradiated) space-faring kin. [hr] For modders [hr]To either opt out, or modify which genes are applied you can define your own `AlienAppearance.AASettings` setting to either change what genes are substituted (if any). It is possible to opt out your entire namespace if you so wish from the same setting def. Just check `Defs\AlienApperanceSettings.xml` in this mod's directory. [hr] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FQ38YF9VzgB] Mod Discord [img]https://i.imgur.com/38qS9bk.png[/img][/url][discord.gg][url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fredmattis][img]https://i.imgur.com/cgkQBBu.png[/img][/url][ko-fi.com]