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Dynamic Bombardment: Get Bombed!

Get bombed! This mod adds a [b]highly customizable[/b] bombardment event to the game. [hr] In the [b]MOD OPTIONS[/b], you can change all of the following: - [b]Duration[/b] of the bombardment (including the option to make it indefinite) - Minimum and maximum number of [b]days between bombardments[/b] - [b]Seconds between bomb impacts[/b] during a bombardment - Minimum and maximum [b]blast radius[/b] (maximum radius is 56, Rimworld throws errors if it's any larger) - Bomb type (normal or [b]flame[/b]) [hr] Includes a dev mode option to end any active bombardment. AI coded this ENTIRE MOD basically. I ain't smart enough to do all that C#. At least I wrote this description.