Dynamic Bombardment: Get Bombed!
Get bombed!
This mod adds a [b]highly customizable[/b] bombardment event to the game.
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In the [b]MOD OPTIONS[/b], you can change all of the following:
- [b]Duration[/b] of the bombardment (including the option to make it indefinite)
- Minimum and maximum number of [b]days between bombardments[/b]
- [b]Seconds between bomb impacts[/b] during a bombardment
- Minimum and maximum [b]blast radius[/b] (maximum radius is 56, Rimworld throws errors if it's any larger)
- Bomb type (normal or [b]flame[/b])
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Includes a dev mode option to end any active bombardment.
AI coded this ENTIRE MOD basically. I ain't smart enough to do all that C#. At least I wrote this description.