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[JDS] EFT Apparel + Faction/Crafting patches

Temporary as-is upload for the 1.6 version of EFT Apparel.

Integrated patches for crafting + faction distribution.

I'm currently rewriting ALL of the XML to integrate the armor properly via vanilla tags, But I'm just too busy with irl jobs.

I just wanna play some RimWorld with the EFT Apparel haha.

I'm no longer working on the rewrite, I lost the files & have to restart. Sadly my job has been extremely busy & probably won't start until near mid/end of 2026.

⚠️⚠️ Rewrite will be most likely be INCOMPATIBLE with CE. I don't know what or how even makes a mod not compatible, But just putting it here as a warning ⚠️⚠️

Known bugs. All will be fixed but will not be published until I completely finish the rewrite.

  • Balaclavas aren't wearable with helmets - Fixed in rewrite
  • Balaclavas do not hide hair when worn - Fixed in rewrite
  • All head armor not compatible with head accessorises (like from VE:A, Ballistic Mask) - Fixed in rewrite
  • Gear does not spawn on raids/pawns - Fixed in rewrite

What to expect with rewrite:

  • Research properly fitted with gameplay progression, e.g research flak armor to then unlock tier 1 microelectronics for tier 2 etc..
  • Proper faction integration using vanilla tags, Then other mods using said vanilla tags will have chances to spawn with the gear.
  • Probably the removal of backpacks. I just don't like em

On a side-note, If you're an artist & willing to help out with adding more content, Feel free to reach out!
Either as a contribution or commission.

(Obviously modding should come with heart, not with wallet..)

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