[JDS] EFT Apparel + Faction/Crafting patches
Temporary as-is upload for the 1.6 version of EFT Apparel.
[b]Integrated patches for crafting + faction distribution.[/b]
I'm currently rewriting ALL of the XML to integrate the armor properly via vanilla tags, But I'm just too busy with irl jobs.
[i]I just wanna play some RimWorld with the EFT Apparel haha.[/i]
Progress regarding rewrite: 15%
⚠️⚠️ Rewrite will be most likely be INCOMPATIBLE with CE. I don't know what or how even makes a mod not compatible, But just putting it here as a warning ⚠️⚠️
Known bugs. All will be fixed but will not be published until I completely finish the rewrite.
[list]
[*] Balaclavas aren't wearable with helmets - Fixed in rewrite
[*] Balaclavas do not hide hair when worn - Fixed in rewrite
[*] All head armor not compatible with head accessorises (like from VE:A, Ballistic Mask) - Fixed in rewrite
[*] Gear does not spawn on raids/pawns - Fixed in rewrite
[/list]
What to expect with rewrite:
[list]
[*] Research properly fitted with gameplay progression, e.g research flak armor to then unlock tier 1 microelectronics for tier 2 etc..
[*] Proper faction integration using vanilla tags, Then other mods using said vanilla tags will have chances to spawn with the gear.
[*] Probably the removal of backpacks. I just don't like em
[/list]
On a side-note, If you're an artist & willing to help out with adding more content, Feel free to reach out!
Either as a contribution or commission.
[i](Obviously modding should come with heart, not with wallet..)[/i]