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[JDS] EFT Apparel + Faction/Crafting patches

Temporary as-is upload for the 1.6 version of EFT Apparel. [b]Integrated patches for crafting + faction distribution.[/b] I'm currently rewriting ALL of the XML to integrate the armor properly via vanilla tags, But I'm just too busy with irl jobs. [i]I just wanna play some RimWorld with the EFT Apparel haha.[/i] Progress regarding rewrite: 15% ⚠️⚠️ Rewrite will be most likely be INCOMPATIBLE with CE. I don't know what or how even makes a mod not compatible, But just putting it here as a warning ⚠️⚠️ Known bugs. All will be fixed but will not be published until I completely finish the rewrite. [list] [*] Balaclavas aren't wearable with helmets - Fixed in rewrite [*] Balaclavas do not hide hair when worn - Fixed in rewrite [*] All head armor not compatible with head accessorises (like from VE:A, Ballistic Mask) - Fixed in rewrite [*] Gear does not spawn on raids/pawns - Fixed in rewrite [/list] What to expect with rewrite: [list] [*] Research properly fitted with gameplay progression, e.g research flak armor to then unlock tier 1 microelectronics for tier 2 etc.. [*] Proper faction integration using vanilla tags, Then other mods using said vanilla tags will have chances to spawn with the gear. [*] Probably the removal of backpacks. I just don't like em [/list] On a side-note, If you're an artist & willing to help out with adding more content, Feel free to reach out! Either as a contribution or commission. [i](Obviously modding should come with heart, not with wallet..)[/i]