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Paint-N-Tweaks

This is the successor to one of my earliest mods, Paintable Spots & Objects. It includes many of the same features, adds new ones, and completely reworks the system under the hood.

No longer requires Vanilla Expanded Framework or the Ideology DLC – only Harmony is needed.

Overview

• All Buildings Paintable
• Change Spot Color
• Change Spot Opacity
• Invisible Spots
• Customize Bed Sheet Color
• Paint all Selected
• Mod Compatibility

Paintable Building Base

Rather than constantly patching every building or mod individually, I now patch the building base itself. This makes nearly all buildings – including modded ones – paintable automatically.

However, not every building in the base game is designed to be recolored. Some have pre-colored textures with no masks, which limits what paint can do. To improve this, I’ve edited many core and modded textures to be white and added masks to allow proper recoloring.

There are still a few cases that need manual patching, but it’s far fewer than before.

Spot Color & Opacity

Instead of making all spots fully paintable like the old mod, this version introduces a custom coloring system. All spots and sleeping spots can now:

• Change their color
• Set opacity to 100%, 75%, 50%, 25%, 10%, or 0%

This is done through C# code and automatically applies to any core or modded spot that includes "spot" in its label.

Gray Spots
All spots now appear gray in the architect menu to better display your selected color. They also come with improved icons to make them easier to identify.
When placed, all spots start with a gray color and 50% opacity by default.

Bed Sheet Color

Using the same system, beds now support separate coloring for the bed sheets. Works on both core and modded beds.
You can still recolor the bed frame as usual.
To reset a bed’s color, simply toggle it to medical and back.

Paint all Selected

Added a small new feature that allows you to paint multiple selected objects at once.
Select multiple objects or walls, etc., then right-click the normal paint tool, and you can now click "Paint all Selected".
This works very well with the mod Allow Tool, where you can select all walls in your base, etc., and then now paint all at once.

Other Additions

Added a recipe at the Biofuel Refinery to craft Synthetic Dye (normal dye) using chemfuel:
• 10x Chemfuel → 1x Dye
Useful as an alternative if you have excess chemfuel and no crops.

Mod Compatibility

Dubs Bad Hygiene — paint patch
Dubs Bad Hygiene Lite — paint patch
Niilo's QoL — clean spot texture
Vanilla Outposts Expanded — clean spot texture
Trade Ships Drop Spot — clean spot texture
VFE - Tribals — clean spot texture
Run and Hide (Continued) — clean spot texture
Replace Stuff — new mask + graphicData patch
MendAndRecycle — white textures + mask + graphicData patch
Vanilla Books Expanded — white textures + mask + graphicData patch
More Linkables — white textures + masks + graphicData patch
EPOE Forked — white textures + masks + graphicData patch
Fortifications - Industrial (FT_Trench, FT_Platform) — white textures + graphicData patch
Vanilla Temperature Expanded — white textures + graphicData patch

Compatibility Notes

May give warnings (NOT ERRORS) if using other texture mods that replace same textures as i also add maskes to make them paintable.

Update Log

14-08-2025
Fixed that Medical sometimes lost its sheet color.
Fixed so you now can change sheets on multiple selected beds.

NEW FEATURE: Added a small new feature that allows you to paint multiple selected objects at one time.
Select multiple objects or walls, etc., then right-click the normal paint tool, and you can now click "Paint all Selected".
This works very well with the mod Allow Tool, where you can select all walls in your base, etc., and then now paint all at one time.

02-08-2025
Fixed so hidden objects are not paintable.
Think i fixed the transparent default bed sheet, may need more testing.

01-08-2025
Fixed an xml errors if not using the mod Dubs Bad Hygiene.
Added paint patch for Dubs Bad Hygiene Lite.
Added clean spot texture for Run and Hide (Continued).
Updated a few of the core spot textures.
Made a few more clean/white core buildings textures.

28-07-2025
• First release

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Harmony

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