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Dynamic Shooting Cooldown

"Why does my level 20 shooter have the same weapon cooldown as a level 2 shooter!?" This mod adjusts the shooting cooldown time of [u][b]ranged[/b][/u] weapons. Now, the cooldown time of ranged weapons will decrease as the wielder's Shooting skill and Manipulation increase. However, it will actually increase at lower skill levels! [list] [*] Everything can be adjusted in the mod settings menu. [*] You can choose to also affect aiming time (warmup time). [*] Supports Shooting skill levels above 20. [*] Negative effects (i.e., penalties at low levels) can be disabled in the settings. [*] There are two selectable curves for how Shooting skill affects cooldown time: a simpler one and a more gradual one. [*] In the settings menu, you can see the adjusted curve and the values for each level. Every setting is explained—no more cryptic settings! [/list] Curves Linear This curve simply adds/subtracts a fixed value. When using mods that allow skills over level 20, it can easily lead to zero cooldown time at high levels, which might be too overpowered. On the other hand, reducing the bonus makes it too weak at low levels. [img]https://images.steamusercontent.com/ugc/13564645656715083512/86DBCE2D3F6A4EA0EB87C47B0151754172AD55BB/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] Adaptive This curve slows down the rate of return at high levels and has configurable bonus/penalty rates. With proper configuration, it can maintain reasonable values even when using high-level skill mods. [img]https://images.steamusercontent.com/ugc/18405632062627869192/A4636EC1E0D5107A5B754DD45DB2C7F3A579A0C7/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [u]Contains AI-generated content[/u] [list] [*] Code related to chart drawing [*] Help with finding a suitable dynamic curve algorithm [*] English translation [*] Logo image (Preview.png) [/list]