T's Seal the Spirits : Tribal Anomaly
Seal the dark spirits!
This mod is a low tech Anomaly mod. Good for tribal or medieval starts as it does not need electricity. Currently there are a few basic techs that should help with containing dark entities.
*4/6/2025*
Disruptor Torch has increased range and reduced area to balance it a bit and not selfstun pawn when tossing.
*4/1/2025*
Added Disruptor Torch. Simple torch made with bioferrite and wood to stun and reveal invisible enemies.
*8/22/2024*
Added 4x Bioferrite rendering. Hopefully fixed some tech tree issues people are having.
*5/1/2024*
Decided to remove anomaly requirement to unlock tech. It's confusing when adding this mod mid save. You'll just have to forgive the immersion breaking of knowing what entities and bioferrite are before finding them.
*4/23/2024*
Added cauldron and did a simple set of balance to some items.
This mod adds
[b]Sealing Platform:[/b] Low tech containment platform. Does not disturb nature so it can be built outside near nature shrines.
[b]Inhibiting Incense:[/b] This calms the entities and increases containment. Does not disturb nature so it can be built outside near nature shrines. Requires Smoke and Psychoid leaves.
[b]Sealing Door:[/b] Sturdy door that is very slow to open.
[b]Rendering Cauldron:[/b] Can create bioferrite with twisted meat and steel.
[b]Disruptor Torch:[/b] This utility item stuns and reveals invisible enemies. Acts like the base dlc game flare item but with a smaller range. craftable at the crafting spot and smithy.
Compatible with
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2574489704&searchtext=smoke]Simple FX: Smoke[/url]
Check out my other mod
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2559958496[KV] T's Samurai Faction[/url]
Enjoy