KlopKots SelfManaged Generator
The mod adds a self-management button to flickable(!) fueled(!) generators in 2 modes:
battery charge below 50% and below 10%.
When the battery charge drops below the specified limit, the Generator receives an activation order, as if the player did it manually, which means that it will be turned on by the colonist responsible for the switches.
In both modes, the generator will receive an order to turn off when the battery charge increases to 90% or more.
Tried to make this mod as simple and light as possible.