Destroyed City (Continued)
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Update of RK Skullers mod
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=787532364]https://steamcommunity.com/sharedfiles/filedetails/?id=787532364[/url]
[b]The release of RimWorld 1.6 added improved support for [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Femipa606%2FAssetBuilder%2Fblob%2Fmain%2FREADME.md]Asset Bundles[/url][github.com][/b].
To avoid doubling the size of the mod, it was re-released using only Asset Bundles, you can find the previous version of this mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2190314124]here[/url].
- Not sure if everything works as before since the code has change massively since A15 but it seems to work ok
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[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fh5TY6DA][img]https://img.litet.net/logos/Discord.png[/img][/url][discord.gg]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Femipa606%2FDestroyedCity][img]https://img.litet.net/logos/Github.png[/img][/url][github.com]
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[img]https://img.litet.net/logos/RemoveMayWork.png[/img]
[img]https://img.litet.net/logos/OriginalDescription.png[/img]
Mod that adds more destroyed buildings, adds a custom difficulty that increases the raid population growth rate and lowers their health, adds two new floor blocks "Road and Sidewalk, and increased ore and plant vegetation.
Update 1.31
-added a few new items to map gen
-added a toilet
-improved road texture edge smooths in with terrain
-modified map gen a bit, less buildings in mountains
Update 1.3
-Added towns to map gen
-added a new textured road
-released a less cluttered mod called Destroyed towns and a more cluttered mod called Destroyed City 2 Extreme
Update 1.27
-Reduced the centipede spawn rate even more "I hope !!!"
Update 1.26
-added more goodies to find
-modified some of the textures a little to blend in better
-tweaked scattered ruins a bit
Update 1.26
-reduced spawn of large centipedes by ALOT "about 1 for every 10 before", other mechs were weakened by half
- cut the spawn of more distructive hostile by half, be warned weaker ones become more numerous so expect hordes.
-changed the shelf found in ruins to a more "realistic" game looking texture
Update 1.25
-removed roads from map generation
-lowered building spawns
-Added first custom generated objects with textures to the Map Gen
*added 2x2 trash mound
*added shelves to some buildings
*added rusty cars
*(hidden Seasonal) object to map Gen, its kinda rare
*objects can be deconstructed/scrapped for resources, time required to deconstruct can vary by the type of object
-Added a Seasonal easter egg to the map Gen.
-more customized buildings and objects to come.....
Update 1.23:
-urban horde difficulty was lowered a little
-mechanoid combat power was lowered by - 30%
-roads are now rare 1 to 2 per map
-minor change to threat generation
Update 1.21:
-Minor bug update to map generation
Update 1.20:
-Added roads to the map generation
-Added new ruins to the map generation
-Reduced generation of walls
-Increased vegetation spawn on each biome by x2
-Increase ore chunk spawn by 20-30%
-Added two new floor placement blocks
*Roads which have 0 beauty rating and are cheap to build
*Sidewalks similar to stats as Roads and is little darker than cement
-Reduced overall clutter to the map
-Save game friendly you will have access to the new floors, but must restart to see the new map generation
- This mod may conflict with other map generation mods
-if you have another mod that changes resource spawn place it before this mod
- this mod will work with my x3 ore drop mod
-more objects planned including but not limited to: (ruined Cars, railroad tracks w/cars, pipelines, lakes, lootable trash, crates, scorched earth, and more......)
Update 1.11 :
-Shrunk the centipedes, (not the kids.)
Update 1.10 :
-Made some changes to the mechanoids to make them a little more fair (lowered their combat power)
-Changed the scale of mechanoid hostiles :)... (centipede is 5X bigger)
-added more relic structures, im working on getting rid of walls
- made some adjustments to ruin amounts, if you start in a mountainous region buildings are closer together than in a barrens region
Update 1.01 :
*Adds higher structure count by almost double
*Stopped buildings from spawning into or clipping mountains
* compatible with EDB Carefully Prepare mod
* Save friendly, however to see changes you must start over :(
-this mod may conflict with other map generator mods
[img]https://img.litet.net/logos/ReportingIssues.png[/img]
[list]
[*] See if the the error persists if you just have this mod and its requirements active.
[*] If not, try adding your other mods until it happens again.
[*] Always post your log using the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404]Log Uploader[/url]
[*] For best support, please use the Discord-channel for error-reporting.
[*] Do not report errors by making a discussion-thread, I get no notification of that.
[*] If you have the solution for a problem, please post it to the GitHub repository.
[*] Use [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FRimSort%2FRimSort%2Freleases%2Flatest]RimSort[/url][github.com] to sort your mods
[/list]
| tags: map generation