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Destroyed City (Continued)

[img]https://img.litet.net/logos/Info.png[/img] Update of RK Skullers mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=787532364]https://steamcommunity.com/sharedfiles/filedetails/?id=787532364[/url] [b]The release of RimWorld 1.6 added improved support for [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Femipa606%2FAssetBuilder%2Fblob%2Fmain%2FREADME.md]Asset Bundles[/url][github.com][/b]. To avoid doubling the size of the mod, it was re-released using only Asset Bundles, you can find the previous version of this mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2190314124]here[/url]. - Not sure if everything works as before since the code has change massively since A15 but it seems to work ok [img]https://img.litet.net/logos/Notice.png[/img] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fh5TY6DA][img]https://img.litet.net/logos/Discord.png[/img][/url][discord.gg] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Femipa606%2FDestroyedCity][img]https://img.litet.net/logos/Github.png[/img][/url][github.com] [img]https://img.litet.net/logos/SafeToAdd.png[/img] [img]https://img.litet.net/logos/RemoveMayWork.png[/img] [img]https://img.litet.net/logos/OriginalDescription.png[/img] Mod that adds more destroyed buildings, adds a custom difficulty that increases the raid population growth rate and lowers their health, adds two new floor blocks "Road and Sidewalk, and increased ore and plant vegetation. Update 1.31 -added a few new items to map gen -added a toilet -improved road texture edge smooths in with terrain -modified map gen a bit, less buildings in mountains Update 1.3 -Added towns to map gen -added a new textured road -released a less cluttered mod called Destroyed towns and a more cluttered mod called Destroyed City 2 Extreme Update 1.27 -Reduced the centipede spawn rate even more "I hope !!!" Update 1.26 -added more goodies to find -modified some of the textures a little to blend in better -tweaked scattered ruins a bit Update 1.26 -reduced spawn of large centipedes by ALOT "about 1 for every 10 before", other mechs were weakened by half - cut the spawn of more distructive hostile by half, be warned weaker ones become more numerous so expect hordes. -changed the shelf found in ruins to a more "realistic" game looking texture Update 1.25 -removed roads from map generation -lowered building spawns -Added first custom generated objects with textures to the Map Gen *added 2x2 trash mound *added shelves to some buildings *added rusty cars *(hidden Seasonal) object to map Gen, its kinda rare *objects can be deconstructed/scrapped for resources, time required to deconstruct can vary by the type of object -Added a Seasonal easter egg to the map Gen. -more customized buildings and objects to come..... Update 1.23: -urban horde difficulty was lowered a little -mechanoid combat power was lowered by - 30% -roads are now rare 1 to 2 per map -minor change to threat generation Update 1.21: -Minor bug update to map generation Update 1.20: -Added roads to the map generation -Added new ruins to the map generation -Reduced generation of walls -Increased vegetation spawn on each biome by x2 -Increase ore chunk spawn by 20-30% -Added two new floor placement blocks *Roads which have 0 beauty rating and are cheap to build *Sidewalks similar to stats as Roads and is little darker than cement -Reduced overall clutter to the map -Save game friendly you will have access to the new floors, but must restart to see the new map generation - This mod may conflict with other map generation mods -if you have another mod that changes resource spawn place it before this mod - this mod will work with my x3 ore drop mod -more objects planned including but not limited to: (ruined Cars, railroad tracks w/cars, pipelines, lakes, lootable trash, crates, scorched earth, and more......) Update 1.11 : -Shrunk the centipedes, (not the kids.) Update 1.10 : -Made some changes to the mechanoids to make them a little more fair (lowered their combat power) -Changed the scale of mechanoid hostiles :)... (centipede is 5X bigger) -added more relic structures, im working on getting rid of walls - made some adjustments to ruin amounts, if you start in a mountainous region buildings are closer together than in a barrens region Update 1.01 : *Adds higher structure count by almost double *Stopped buildings from spawning into or clipping mountains * compatible with EDB Carefully Prepare mod * Save friendly, however to see changes you must start over :( -this mod may conflict with other map generator mods [img]https://img.litet.net/logos/ReportingIssues.png[/img] [list] [*] See if the the error persists if you just have this mod and its requirements active. [*] If not, try adding your other mods until it happens again. [*] Always post your log using the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404]Log Uploader[/url] [*] For best support, please use the Discord-channel for error-reporting. [*] Do not report errors by making a discussion-thread, I get no notification of that. [*] If you have the solution for a problem, please post it to the GitHub repository. [*] Use [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FRimSort%2FRimSort%2Freleases%2Flatest]RimSort[/url][github.com] to sort your mods [/list] | tags: map generation