Relationship Generation Plus
Relationship Generation Plus
'Relationship Generation Plus' blocks all relations for starting pawns but allow 'world pawns' to have family (we are on their planet, after all).
[b]Isn't this pretty much 'No Random Relations'?[/b] Yes. And no. I was having some issues using 'Way Better Romance' along with 'No Random Relations' and my own mod 'Trait Slots Plus'. So I had to make this, and as I did I might as well publish it. I think it's actually different in that it allows blood relations for 'world pawns' - at least, it seemed that way from my testing (I mean, I know this mod allows it, but didn't get any relationships for pawns generated using NRR).
Mod content at a glance
[list]
[*] No relationships for starting colonists
[*] Blood relations are allowed for 'world pawns', ie the pawns generated in your game as you play. It is their home planet after all.
[*] No significant others for 'world pawns' by default - you can allow this using the lonely mod setting
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Technical stuff
Mod settings
You can choose to allow significant others to be generated for 'world pawns'. By default, this is off.
Compatibility
Should be pretty compatible. But obviously not with 'No Random Relations' as it does fiddle with the same things. Should be the same for other mods messing with relationship generation.
Performance
Shouldn't be a big deal.
Adding or removing mid-save
I haven't done much testing with this. It should be fine, although obviously only matter for pawns generated after the mod is added. Let me know if it isn't!
[b]And as always - backup your save if you are messing with mods in any ways mid-save![/b]