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Name in Game Remover

If you wanted a higher amount of variety from the pawns in your game, this mod removes the 'name in game' pre-build pawns from the pool. Dependencies: Harmony (should be above core) Save compatibility: Should be fine, any pawns already generated in your world pool will continue to exist, however, so there may be some number of already generated name-in-game pawns that could show up later. Notes: This mod only prevents the exact name in game characters from spawning. I don't know if portions of their backstory are allowed to generate on randomly generated pawns. I'll probably get around to testing that at some point, but the goal of increasing randomness is achieved. Compatibility: I literally made this in like, three hours and have never touch Rimworld modding before. I make no promises to compatibility with any other mod, but in theory the worst that will happen with any other mod is that any additional manually created pawns (called solid pawns internally) will fail to generate. Technical Details: Git repository: To Do Implementation: This mod forces Rimworld to skip the step where it checks a percentage chance to generate a name in game pawn, forcing it to always generate 'shuffle' or randomly generated pawn bios. There are a LOT of ways the game tries to generate pawns, I may have missed some, if you end up finding one of the name in game pawns or a name in game backstory on a proc-gen pawn, [url=https://steamcommunity.com/linkfilter/?u=http%3A%2F%2F%28https%3A%2F%2Frimworldwiki.com%2Fwiki%2FList_of_Player-created_Pawns%29](https://rimworldwiki.com/wiki/List_of_Player-created_Pawns)[/url] let me know with as much detail how they arrived and I'll take a look. (pretty sure it won't happen though.)

Зависимости мода

Логотип мода

Harmony

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