Allows the player to enable/disable incidents and tweak their chances.
To disable the incident, set its multiplier to 0.
The checkmark in UI means that the value is altered.
Limitations:
- this mod only lets you tweak the likelihood of an incident to happen in relation to other incidents of the same category: increasing the multiplier for, say, orbital trader, when it's the only incident in its category, won't do anything.
- incidents that use mean time to happen instead of probability (ones that happen to caravans) are not supported
- diseases can be tweaked, but won't display probabilities (since it varies per biome)
UPDATES
16-Jul-2021
- 1.3