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Incident Tweaker

Allows the player to enable/disable incidents and tweak their chances. To disable the incident, set its multiplier to 0. The checkmark in UI means that the value is altered. Limitations: - this mod only lets you tweak the likelihood of an incident to happen in relation to other incidents of the same category: increasing the multiplier for, say, orbital trader, when it's the only incident in its category, won't do anything. - incidents that use mean time to happen instead of probability (ones that happen to caravans) are not supported - diseases can be tweaked, but won't display probabilities (since it varies per biome) UPDATES 16-Jul-2021 - 1.3