Description
Colonists will keep mortars ready to fire at a moment's notice so you don't have to micro-manage them.
Adds a basic work type for colonists to man mortars automatically until those mortars are loaded and off cooldown. Colonists will not fire mortars unless manually commanded to man them.
Readying individual mortars can be toggled on and off.
Compatibility
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[*] Works with both reinforced barrels (those are reloaded already in vanilla) as well as classic mortar mode.
[*] Not particularly compatible with existing saves, however it will work if you deconstruct and rebuild all your mortars.
[*] Not compatible with Combat Extended! Likely incompatible with any non-vanilla mortars and potentially other mortar mods.
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Updates
06/12/2025: Updated to 1.6
08/14/2024: Fixed bug where colonists just stand when there are no shells to load a mortar with.
03/19/2024: Updated to 1.5, fixed bug where pawns get stuck when a mortar needs a new barrel.
10/26/2022: Updated to 1.4
03/12/2022: Removed duplicate assemblies causing startup errors, double alerts, and double human operation choices.
03/11/2022: Re-fixed the bug where colonists continually attempt to ready a mortar when there are no shells available.
08/11/2021: Pawns now swap out shells that are no longer allowed in the mortar's settings. Added a more user-friendly error message when mortars built before enabling the mod are present. Fixed a bug where colonists continually attempt to ready a mortar when there are no shells available.
Credits
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[*] Mod icon: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fmouse_draws]@mouse_draws[/url][x.com]
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