1.4
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2886929245]https://steamcommunity.com/sharedfiles/filedetails/?id=2886929245[/url]
Preview
In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.
* This mod solves event / quest pawn issues for
all of mod human/non-human factions, vanilla expended faction, races added as human alien races, and races added as garam races.
* So you can meet real faction pawns added as mods in various situations.
Compatible
- Saved Game Compatible (Only new Event or Quest)
Incompatible
- Empire mod
[b]Please take this mod and modify it. The source code is included.
I'd love to see variations come out with various ideas.
I'm a game designer, and I haven't implemented many ideas yet due to lack of time.
If you are proficient in C# and are interested, please contact me on the rimworld discord.[/b]