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Rimworld Trading Company Updated and Fixed

Hey yo, I just wanted to tweak one of my favorite workshop scenarios because for some reason the original scenario trade price improvement stat was 20% unfortunately that’s not how rimworld calculates it It actually nerfs your pawn’s trade power by like 80%. This version fixes it I just bumped the stat high enough in the scenario so your colonist actually gets around +20% trade bonus. No nerfs just better deals now. (Original description) Link to the original: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=932994219]https://steamcommunity.com/sharedfiles/filedetails/?id=932994219[/url] --Backstory-- Sometimes the smallest change in fortune can lead to greatness. For the two in this tale, that small twist of fortune came in the form of a box of shirts. Cloth Button-Down Shirts. It all started with a promise and a lie. The two heroes of this tale were up late one night commiserating at a dive bar about the monotony of their lives. Both agreed, they wish they were in business for themselves, rather than serving to further someone else's ambitions. They vowed to take a stand. They promised that the next opportunity that came along, regardless of what it was, they would quit their day jobs and pursue it fully-- "come fortune or death". That opportunity was no more than 5 minutes away. A man in the corner of the bar, Jimmy, had overheard the two and saw his own window. He offered them in on the business deal of a lifetime. For a very reasonable fee, he would give them his uncle’s old business, the Rimworld Trading Company. Jimmy claimed his uncle had retired on his immense fortune and handed over the business to him as his closest living relative. Jimmy went on to explain that he didn’t have the knack for business that his uncle had, but a couple young opportunists like the two here, well they might just have what it takes. This story was a complete fabrication of course. Well, mostly. There actually was an uncle. And he did own the Rimworld Trading Company, once. But he was not a successful business man. In fact, before shutting down operations he liquidated his entire inventory except for a gross of button down shirts. And the former Trading Company HQ was knocked down for scrap steel. And Jimmy’s uncle’s retirement, well that came in the form of being hauled off one night by a group of raiders. These are the details the two might have asked about further, but being several drinks passed their limit already, they were easily conned. The next morning, the two found themselves with nearly all their savings drained, several outgoing messages telling their respective bosses where to stick it, a scrap of paper with coordinates for some backwater planet on the rim and the title to the Rimworld Trading Company. Down and out with no other prospects, they decide to set out for those coordinates. Come fortune or death. Your faction will be a New Arrivals. Start with 2 people. Your people will be between 19 and 36 years old. Arrive in drop pods. Start with research: Microelectronics The stat "trade price improvement" will be universally multiplied by 20% (Now 120%) Incident created: -Orbital trader arrival -Trader caravan arrival -Ransom demand Start with: -Packaged survival meal x30 -Silver x28 -Steel x1200 -Wood x300 -Revolver x2 -Plasteel knife -Medicine x30 -Component x20 -Random pet x1 -Cloth button-down shirt x144 -Orbital trade beacon