Your group is convicted and sentenced to live out the rest of your days on a prison planet.
Can you build civilization from the dredges of society?
This is meant to be a challenging scenario.
Several negative and violent attributes are more frequent among all pawns: especially your starting pawns.
[b][u]The Good[/u][/b]
Your faction will be a New Arrivals.
Start with 4 people ages 18-59.
Start with research: Drug production
[b][u]The Bad[/u][/b]
Incident(s) disabled:
-Farm animals wander in
Start with:
-Medicine x4
-Nutrient paste meal x20
Stat multipliers:
-Goodwill Impact 50%
-Negotiation ability 90%
-Trade price 80%
-Filth 133%
[b][u]The Ugly[/u][/b]
Player starting characters have a 25% chance to start with trait: Bloodlust
Player starting characters have a 25% chance to start with trait: Pyromaniac
Player starting characters have a 25% chance to start with trait: Psychopath
Player starting characters have a 25% chance to start with trait: Cannibal
Player starting characters have a 25% chance to start with trait: Chemical fascination
All characters have a 15% chance to start with trait: Ugly
All characters have a 12% chance to start with trait: Abrasive
All characters have a 12% chance to start with trait: Volatile
All characters have a 8% chance to start with trait: Jealous
All characters have a 5% chance to start with trait: Misandrist
All characters have a 5% chance to start with trait: Misogynist
Non-player characters have a 10% chance to start with trait: Slow learner
Non-player characters have a 8% chance to start with trait: Pessimist
Non-player characters have a 12% chance to start with trait: Trigger-happy
Non-player characters have a 8% chance to start with trait: Brawler
Non-player characters have a 15% chance to start with trait: Bloodlust
Non-player characters have a 10% chance to start with trait: Chemical fascination
Non-player characters have a 8% chance to start with trait: Pyromaniac
Non-player characters have a 8% chance to start with trait: Psychopath
Non-player characters have a 6% chance to start with trait: Cannibal
All characters have a 10% chance to start with alcohol addiction.
All characters have a 10% chance to start with smokeleaf dependence.
All characters have a 10% chance to start with psychite addiction.
Non-player characters have a 5% chance to start with go-juice addiction.
Non-player characters have a 5% chance to start with wake-up addiction.
Non-player characters have a 20% chance to start with high on flake.
A note on how trait generation works in Rimworld
First, the character is given a backstory. If the backstory forces a trait, the character will have it.
Then it will roll for each chance the scenario forces. Theoretically, there is a chance the character could get every single trait above. In practice, your average pawn will get 1-2 of the traits. But there will be several outliers that end up with more.
After rolling for the scenario traits, the pawn is assigned random number between 1, 2, and 3.
If the pawn has FEWER traits than that number, it will then receive regular traits (which could be good or bad) until it has that number of traits.
Because there is a high chance of a pawn getting negative traits first from the scenario and then possibly being at its own "limit", it makes the existence of positive traits much less common.
This is a planet full of criminals, after all.
Addictions are not traits. They are a health status.
Recommended Mods
Some recommended mods to further increase your difficulty:
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3333419387]Expanded Materials: Metals[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3424121395]Simple Chains: Lumber[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3267912850]Stranger Danger[/url] (It still works in 1.6)
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2941608795]Rimworld Exploration Mode[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3523459853]Seeds Please Redux[/url] [i](for masochists only)[/i]