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Perfect Function Traits - Nobody's Perfect Editi

This mod adds rare traits to the game that disable various needs, such as the need for food, recreation, or even sleep. This is an alternate version with more mechanical tradeoffs to allow the traits to be somewhat more common, and without the Archite Gene that makes the original mod require Biotech. All traits are still rarer than vanilla traits, but considerably less so than the original version. Instead, each trait comes with drawbacks such as disabled work types or decreased work speed, etc. The original traits are still included, though their commonality is reduced to 0, meaning they will never naturally spawn on a colonist or other pawn unless deliberately added, such as with a character editor mod. If you want a version of this mod with less drawbacks and increased rarity instead, I've left the original mod uploaded, and may expand on it in the future to make better use of the genes. You can find the original mod here: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3539320668]https://steamcommunity.com/sharedfiles/filedetails/?id=3539320668[/url] ([b]Don't use both![/b]) ~~ Trait List: ~ Adamant Nerves [Very Rare - o.11] + Disabled Needs: Comfort - Disabled Work Types: Patient Bedrest - Permanent -10 Mood Debuff ~ Hyper-refined Metabolism [Extremely Rare - 0.09] + Disabled Needs: Food - Disabled Work Types: Cooking - Movement and GlobalWork Speeds permanently halved ~ Adamant Focus [Very Rare - 0.15] + Disabled Needs: Recreation - Disabled Work Types: Art - Permanent -5 Mood Debuff ~ Unstable Circadian Ouroboros [Extremely Rare - 0.07] + Disabled Needs: Sleep - Mental Break Threshold +0.2 (High mental instability) ~ Nearly Perfect [Almost Unheard Of - 0.01] + Disabled Needs: Food, Sleep, Comfort, Recreation, Deathrest - Disabled Work Types: Cooking, Art, Patient Bedrest - GlobalLearningFactor: -0.5 (Halved skill gain speed) - MentalBreakThreshold: + 0.25 (Very high mental instability) ? PsychicSensitivity: -1 (Psychically Deaf) Original Traits (True Perfection Traits) ~ Perfected Nerves [Not Found In Nature - o] + Disables Comfort Need ~ Vanometric Metabolism [Not Found In Nature - o] + Disables Food Need ~ Perfect Focus [Not Found In Nature - o] + Disables Recreation Need ~ Circadian Ouroboros [Not Found In Nature - o] + Disables Sleep Need ~ Refined Deathrest [Not Found In Nature - o] + Disables Deathrest Need ~ Perfect Body [Not Found In Nature - o] + Disables Comfort and Food Needs ~ Perfect Mind [Not Found In Nature - o] + Disables Sleep, Recreation, and Deathrest Needs ~ Perfect Specimen [Not Found In Nature - o] + Disables Comfort, Food, Recreation, Sleep, and Deathrest needs all in one - Comes with minor tradeoffs such as a lower mental break threshold ~~ Recommended Mods: [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3367289726]Do Lovin' When Idle[/url] - Let your sleepless pawns get love despite not going to bed to sleep. Without this your pawns with disabled sleep will only do Lovin' when resting as a patient (so not often) [/list] ~~ I have no experience modding Rimworld, and I barely have any coding skills, so this is a very simple implementation. I have little idea how backwards compatible this is with earlier versions of the game, but my guess is that it'll work on anything after 1.0. Let me know if it is working without issue on a particular version and I'll add it to the supported versions. Again, I'm not a full on modder, at least not yet, and I made this for my own personal use (but figured other people might want the functionality), so I'll be slow to do things if at all, and if something can't be done with purely xml I might not be able to manage it. That being said, feel free to let me know what you think would be a good addition or change! Case in point; Dub's Bad Hygiene support (traits for disabling Bladder and/or Hygiene) was originally planned, but I failed to get it to work. Maybe it'll be added in the future but no promises on that since it might need some actual coding and I'm not at that level... [i]yet.[/i]