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MIM Warhammer 40k Aeldari Core

Summary Core library for all Aeldari Faction mods from MIM Warhammer 40k mod sets. As per few people requested here on Steam and on my coffee page, let me present my translation of Aeldari factions. This is core library for all aeldari sub factions - Exodite Eladers, Asuryani, Drukhari, Harlequin and Outcasts. I've never played Aeldari / Drukhari in miniature game, so I am pretty much newbie to the faction. So please don't expect I can finish up this faction so fast - I need to learn the faction and their mechanism first. Contents Backstories Currently this mod provides Backstory for Exodite Eladrs, as well as few Asuryani's. However, Asuryani backstories need to be brushed up further, so I suggest you not to use them. They won't be auto selected by game unless you forcibly adding them. Genes and Xenotypes (requires Biotech) There are five genes, mainly for Exodites and Asuryani. Aeldari Body size gives x1.3 body to eldars, roughly as big as firstborn marines. Aeldari Head enforces your pawn's head to specific head types. Aeldari ears gives slightly smaller version of Biotech Pointed ears - the original one was bigger than I expected so didn't fit well to helmets I've designed. Aeldari skin colors gives pale skins to pawns. All above functions also ensured for non-biotech players, so even if you don't have biotech, you can still experience almost similar ones, except the ears. Race wide hediff As you can easily imagine, they have strong psychic powers. If Royalty is enabled, all Aeldari's will automatically get level 6 psylink as soon as they've spawned. Also, Exodites and Asuryani will have starting hediff of Spirit Stone. It doesn't provide any stat bonus, but will provide you some aspect for role-playing. Details will be explained later. Meditation focuses Asuryani, Exodtes and Ynnari meditation focuses. Requires backstory to obtain these focuses for now. Resources The mechanism isn't fully matured - I will put some limitations that only Aeldari or any pawn who has psychic potential can handle these. Wraithbone tree: I know the lore says either they made wraithbone out of nowhere or by alloying with lesser materials, but both were kind of challenging to me so I decided to make them as a tree. You can directly harvest raw wraithbone from these trees. Wraithbone: Metalic material of Aeldari. All aeldari buildings and apparels may requires these material. Wraithboneweave: You can find the recipes in vanilla tailoring benches or similar ones from VGP or VFE. Turn wraithbone into cloth and/or leathery, so allow you to craft clothes from the same material. Provides same armors and stat bonus. Researches Most likely work in progress, but you can find them on Aeldari (MIM) tab. Spirit stone mechanism This doesn't apply to Drukhari or Harlquin. When any aeldari pawn who has the hediff of Spirit stone died, their corpse will be disappeared. Instead, you can find special item called Spirit stone, which contains original pawn's bio data. For now, it doesn't give any additional function, but in the future, they will be reused to Wraithguards. These spirit stones won't physically distort - but She-Who-Thirsty always seeking for their soul. If you don't put the spirit stone into proper Spirit Stone vault, it will be disappeared eventually. When it disappeared, ALL aledari on the map will get hugh mood debuff, multiplied by their psychic sensitivity. This mod provides one building names "spirit stone vault". You can keep up to 10 spirit stones per one building. Same as Sarcophagus, it provides meditation focus bonus based on the relationship with stored spirits and # of spirit stones stored. Also, they can be connected to each other to give even more bonus. Miscellaneous More mechanism, backstory, etc will be added but ETD is unknown as of now. Give me your feedback if any. 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