[b]Tired of waiting ages for your mechanoids to recharge?[/b]
This lightweight mod dramatically speeds up mechanoid charging, filling their energy bars in roughly [b]2–3 in-game hours[/b]. Perfect for high-efficiency colonies or late-game combat scenarios where downtime isn't an option.
⚙️ Features
• Speeds up mechanoid charging significantly
• No new buildings, research, or menus
• Just faster charging—simple and effective
• Designed to blend naturally with vanilla Biotech mechanics
📦 Requirements
• [b]RimWorld Biotech DLC[/b] – Needed for mechanoid systems
• [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2009463077]Harmony (Library Mod)[/url] – Required for patching
🧪 Tested and Working
Compiled and tested successfully in-game with no errors or conflicts during normal gameplay.
📌 Development Notes
This is my [b]first mod[/b], created with some help from ChatGPT and tested manually in RimWorld.
I'm not sure if I’ll continue supporting it long-term—consider it a “one-off side project” unless there's significant interest.
✅ Compatibility
✔ Works with existing saves
✔ Should be compatible with most mod lists
✘ May conflict with mods that overhaul mechanoid charging or energy systems
💬 Feedback Welcome
Bug reports, balance suggestions, and polite heckling are welcome. I may or may not act on them—depends on time, motivation, and how many mechanoids blow up in testing.