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Raised Platforms

Introduction


This mod introduces platforms, raised structures that allow colonists and turrets to fire (and be fired at) over walls.

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How It Works


Built platforms update a map component that tracks the elevation of each cell, with the assumption that 1 story is equivalent to the fill percentage of an impassable wall (e.g. 1). If either the target or origin cell have an elevation above zero, a patch replaces the game's native LoS calculation with one that checks whether a line between the the origin level and end level is uninterrupted by vertical obstructions.

[post-caching update]
Periodically (configurable in settings), the height-tracking map component will populate itself with FillColumns: records of which heights are filled by terrain, edifices, and roofs, as follows:[list]
[*] Terrain - between height -20 and terrain height base (altered by platforms) is filled.

[*] Edifices - between terrain height base and edifice fillPercent (0-1) is filled.

[*] Roofs - between terrain height base + 1 and terrain height base + [roof/thickroof height, configurable] is filled.

[/list]

Disclaimer - Bugs


Take care when using this mod: it's a finicky system and there seem to have been some serious issues in some versions. The following have been reported:[list]
[*] Projectiles unable to hit intended targets

[*] Line of sight calculations being buggy (make sure to check mod settings!)

[*] Platform levels resetting on load / after gravship launch (should be fixed!)

[/list]
If you spot any bugs or performance issues, let me know!
You can get the most up-to-date version from github[github.com].

Content


Buildings

  • Huge platform - a 5x5 platform of maximum height 5.
  • Large platform - a 4x4 platform of maximum height 5.
  • Medium platform - a 3x3 platform of maximum height 5.
  • Small platform - a 2x2 platform of maximum height 5.
  • Tiny platform - a 1x1 platform of maximum height 5.

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Harmony

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