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Growth Vats: Overclocked

Updated for 1.6 [hr] A mod that adds lore- and (hopefully) balance-friendly features to increase the learning rate of children being grown in growth vats to be nearly as good as growing in the real (Rim)world, and optionally train them in specific skill sets. Now includes fast vat-growing drugs, and [b]consequences for growing to much, too quickly (Vatshock - description will be updated with more info as I can but I wanted to get this out :) ). Vat Timers and ownership have also been implemented to combat the effects of too much Matrix.[/b] Description [hr] Are you sick of maladjusted, unskilled, vat-grown colonists? Do you have a bunch of energy to throw away now that you can power and pollute to your pleasure? Well have I got a deal for you - presenting the [b][i]Enhanced Growth Vat Learning Suite[/i][/b]! Research breakthroughs have led to great strides in the quality and efficiency of neural stimulation, allowing a modification to Growth Vats that provides higher resolution simulations to their occupants than previously possible. Vat occupants can experience something close to a real life, with all of the growth and learning opportunities that experience brings, at a cost of higher power requirements and slower growing speeds. Additional 'learning suites' can also be researched, allowing for more fine-grained control over the kinds of experiences vat occupants can receive as explained in these handy-dandy infographics: [img]https://raw.githubusercontent.com/AnthonyChenevier/EnhancedGrowthVatLearning/master/SteamPage/Infographics/LearningSuites.png[/img] [img]https://raw.githubusercontent.com/AnthonyChenevier/EnhancedGrowthVatLearning/master/SteamPage/Infographics/defaultsuite.png[/img] [img]https://raw.githubusercontent.com/AnthonyChenevier/EnhancedGrowthVatLearning/master/SteamPage/Infographics/soldiersuite.png[/img] [img]https://raw.githubusercontent.com/AnthonyChenevier/EnhancedGrowthVatLearning/master/SteamPage/Infographics/laborsuite.png[/img] [img]https://raw.githubusercontent.com/AnthonyChenevier/EnhancedGrowthVatLearning/master/SteamPage/Infographics/playsuite.png[/img] [img]https://raw.githubusercontent.com/AnthonyChenevier/EnhancedGrowthVatLearning/master/SteamPage/Infographics/leadersuite.png[/img] NOTE: while you can change the environment the occupant experiences, you cannot 100% control how they will respond to growth or what exact skills they will learn. Additionally, children start with many skills locked so skill experience patterns will reflect this. For best result keep teenagers in vats to continue training when all skills are unlocked and passions are generated. How it works [hr] [list] [*] Find or purchase from traders the enhanced growth vat learning techprints (or use my [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2876747024]Configurable Techprints[/url] mod to remove techprint restrictions). [*] Unlock the new research project 'Enhanced growth vat learning' (in the Enhanced Vat Learning research tab). [*] (Optional) Unlock the different learning mode researches. Leader mode requires a further techprint purchase because of it's POWAH. [*] Make a baby (natural or embryo) and put it in the vat. [*] Wait for baby to age into a child - even if enhanced learning mode is on the baby will grow at the vanilla x20 (fast) speed. If you're impatient, try making some vat-juice to speed things up! [*] Look at the child in the vat - see it's (now visible for all vat children in this mod) growth gizmo? Now you can see how abysmal growth is for vanilla vat kids (2 growth points per day, unadjusted for speed of growth in any way, bleh). [*] Use the gizmos on your growth vats to toggle enhanced mode on or off, and select the learning suite if researched (Default, Combat, Labor, Playland, Leader). Note that enhanced learning mode can be turned on even if the occupant is a baby, but the vat will continue to act like vanilla until they become a child and can take advantage of learning and growth. [*] Go do other stuff until you reach a growth moment for your vat child (unlike vanilla vats, in this mod vat growth is completely paused until you make your growth moment decision, when enhanced mode is enabled) [*] Repeat last step until the child reaches 13 years old (3 growth moments). [*] You can now either leave the teenager in the vat to continue learning skills until they are 18 or dump them out early if you need the people or your ideology demands it. [*] Profit [/list] [b]The Mod Settings page can be used to tweak many values the mod uses if you don't like the way things are balanced[/b]. [i]If a value is not in the settings, it is likely defined in a def and can be patched. I'll add settings for these things as well if there is enough demand[/i]. Other Features [hr] Thoughts for parents with child labor precepts: [list] [*] Pro-child labor parents will be happy their children are learning to be productive faster. [*] Anti-child labor parents will only be happy if their vatkids are in playland mode. [*] Pro-child labor parents will be very unhappy if their teenage children are left in vats instead of being put to work. [/list] (Optional: default on) Custom backstories: Adds 5 custom child backstories that are a little more descriptive than 'vatgrown child'. Backstory will be chosen based on which learning suite the occupant spent the most time in. Check the pawn's Stats > Misc. to see a breakdown of their simulated vat time (only visible before childhood backstory is generated at 13, if they have spent time in a vat). [img]https://raw.githubusercontent.com/AnthonyChenevier/EnhancedGrowthVatLearning/master/SteamPage/Infographics/vatjuiceinfographic.png[/img] Changelog [hr] See [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2887084050]Change Notes[/url] Plans & upcoming features [hr] See [url=https://steamcommunity.com/workshop/filedetails/discussion/2887084050/3552805589770027864/]Plans and Features[/url] I use this as a scratch pad for ideas that I might like feedback on before implementing too. Edited pretty often and usually has my most up-to-date thoughts on the mod. Technical & Compatibility [hr] See [url=https://steamcommunity.com/workshop/filedetails/discussion/2887084050/3552805589770018032/]Compatibility notes[/url] Links [hr] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FAnthonyChenevier%2FEnhancedGrowthVatLearning]github[/url][github.com] Translation ready. If you want me to link your translation here just let me know. Thanks for using my mods :D Thanks Tyrfing and Hucket Bat! The dated memes, references and dad-level humour won't change. They nourish me. Sorrynotsorry ;P Also, hate asking but if you're enjoying the mod a thumbs up makes it much more visible on the workshop and gives me the warm'n'fuzzies