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Compressed Raid Continued

[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FIonfrigate12345%2FRimworld_CompressedRaidContinued][img]https://i.imgur.com/kTkpTOE.png[/img][/url][github.com][img]https://i.imgur.com/WjDSfUn.png[/img] Disclaimer: I'm not the author. This is the continued version of the original mod Original link: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3227665030]https://steamcommunity.com/sharedfiles/filedetails/?id=3227665030[/url] Languages - English - 日本語 (by original author) - 简体中文 (by myself) - Français (by myself) New feature: Add new mod options allowing to [b]apply compressed raid stats to pre-spawn enemy pawns when a map is generated [/b] (attacking enemy settlement, SOS2 enemy ship crews, quest maps in some mods...). Enemy pawns pre-spawn during map generation are not really "compressed" since they are not generated by storytellers, so you will still face the same number of enemies. Only stats power up are added to them. The stats magnitude is calculated separately. The calculation is based on the mod config choice, either: [b] current storyteller threat point of the RICHEST PLAYER SETTLEMENT (SOS2 spaceship included) [/b]. OR [b] the SUM of threat points from ALL current map instances (regardless player settlement map or temporary maps) [/b]. Each X current threat point will increase 1% CR powerup. Adjustable in mod config. This addition may be useful especially if you want to make some late game scenario less boring, such as settlement attack or SOS2 ship boarding fight, or make some other quest mods more challenging. WARNING: The default value of X for the setting of new feature may not suit everyone, yet I can't foretell which values are balanced, for it depends fully on your mod list. [b]Do not forget to adjust it in mod config to not getting surprised when you see new map enemies are overpowered.[/b] [b]NEW:[/b] Added compression for some anomaly enemies. Thanks @白金trigge for the pull request code. ================== 新功能介绍: 增加了新模组选项,可以给地图生成时出现的敌人增加类似的buff,比如攻击敌对阵营据点,SOS2飞船战时敌船的船员,一些模组的任务地图等。 这些新地图预设敌人并未被真正“压缩”,因为其数量并没有减少,只是单纯增加了压缩袭击的buff。 根据玩家的模组选项,Buff大小取决于: [b]玩家财富值最高的殖民地(包括SOS2的太空飞船)当前的叙事者袭击点数。[/b] 或 [b]当前所有地图的袭击点数总和(无论是玩家殖民地地图还是临时地图)[/b] 转化强度可以在设置里调整,[b]每X点主殖民地袭击点数增加1%的新地图敌人Buff强度。[/b] 对感觉后期乏味的玩家,该功能非常有用,可以用来增加攻打敌人据点的难度,对SOS2玩家也能增加跳帮难度(敌船上的敌人也算新地图敌人,会被强化) 警告:新功能的默认设置可能未必对所有玩家平衡,我也没法估算默认值X多少才算平衡,因为完全取决于玩家使用的所有模组的正义/负正义程度。建议第一次使用时别忘了进模组选项调整,免得进入新地图时敌人过强。 [b]更新:[/b] 添加部分异象敌人的压缩。感谢 @白金trigge 更新的代码