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Reload (Continued)

Original mod by NKM [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3174160707]https://steamcommunity.com/sharedfiles/filedetails/?id=3174160707[/url] If the original author requests it, I will remove this update. 1.5: Requires HugsLib 1.6: HugsLib no longer required -- All installed weapons* should be accessible via mod options to set magazine size and other reload-related settings. (* - I'm not seeing the militor's shotgun and I have concerns about mechanoids in general. Looking into it) Support for Tacticowl Continued (RunAndGun and SearchAndDestroy modules tested) [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3266724749]https://steamcommunity.com/sharedfiles/filedetails/?id=3266724749[/url] - this seems wonky in general Support for Giddy-Up 2 Forked [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3246108162]https://steamcommunity.com/sharedfiles/filedetails/?id=3246108162[/url] -- Original mod notes (1.4): - Magazines - Reloading - Nine ammo types based on tech level and damage type (optional) # Compatible with most of the weapons from other mods. # Presets are provided for the following mods Rimsenal - Augmented Vanilla Pack Vanilla Weapons Expanded Vanilla Weapons Expanded - Quickdraw Vanilla Weapons Expanded - Coilguns Presets can be created (more examples in the 1.5\Defs\Presets folder within the mod): Example: <?xml version="1.0" encoding="utf-8"?> <Defs> <Reload.Defs.ReloadPresetDef> <defName>Gun_Revolver</defName> <ammoDef>R_Ammo_Industrial</ammoDef> <magazineCapacity>6</magazineCapacity> <reloadTicks>26</reloadTicks> <loadsAmountPerReload>1</loadsAmountPerReload> <moveSpeedPenalty>30</moveSpeedPenalty> <beginSound>Revolver_Begin</beginSound> <reloadSound>Revolver_ShellInject</reloadSound> <endSound>Revolver_End</endSound> </Reload.Defs.ReloadPresetDef> </Defs>