Original mod by NKM
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3174160707]https://steamcommunity.com/sharedfiles/filedetails/?id=3174160707[/url]
If the original author requests it, I will remove this update.
1.5: Requires HugsLib
1.6: HugsLib no longer required
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All installed weapons* should be accessible via mod options to set magazine size and other reload-related settings.
(* - I'm not seeing the militor's shotgun and I have concerns about mechanoids in general. Looking into it)
Support for Tacticowl Continued (RunAndGun and SearchAndDestroy modules tested)
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3266724749]https://steamcommunity.com/sharedfiles/filedetails/?id=3266724749[/url]
- this seems wonky in general
Support for Giddy-Up 2 Forked
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3246108162]https://steamcommunity.com/sharedfiles/filedetails/?id=3246108162[/url]
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Original mod notes (1.4):
- Magazines
- Reloading
- Nine ammo types based on tech level and damage type (optional)
# Compatible with most of the weapons from other mods.
# Presets are provided for the following mods
Rimsenal - Augmented Vanilla Pack
Vanilla Weapons Expanded
Vanilla Weapons Expanded - Quickdraw
Vanilla Weapons Expanded - Coilguns
Presets can be created (more examples in the 1.5\Defs\Presets folder within the mod):
Example:
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<Reload.Defs.ReloadPresetDef>
<defName>Gun_Revolver</defName>
<ammoDef>R_Ammo_Industrial</ammoDef>
<magazineCapacity>6</magazineCapacity>
<reloadTicks>26</reloadTicks>
<loadsAmountPerReload>1</loadsAmountPerReload>
<moveSpeedPenalty>30</moveSpeedPenalty>
<beginSound>Revolver_Begin</beginSound>
<reloadSound>Revolver_ShellInject</reloadSound>
<endSound>Revolver_End</endSound>
</Reload.Defs.ReloadPresetDef>
</Defs>