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Seek Enemies

- Description -

Adds a toggle gizmo for player pawns to automatically seek out enemies anywhere on the map while undrafted, providing passive defense.

When enabled, the pawn will advance toward the nearest valid hostile (ignoring fogged areas and dormant or invisible targets) and engage using their weapon’s effective range.

The pawn’s hostility response is automatically set to Attack, using the vanilla engaging system for optimal performance.

Settings persist across saves and are remembered individually for each pawn, and it should be safe to add mid save.

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- Required Mods -

Requires Harmony

- Usage -

All undrafted colonists will have a gizmo next to the draft button that enables Seek Enemies.

Works for both ranged and melee pawns.

- Thoughts -

Search and Destroy works on drafted pawns and this mod is for undrafted pawns so they cover different scenarios

Search and Destroy was too hands-on, as you had to keep drafting pawns to make it work.

This mod is written from scratch and optimized to have minimal performance impact.
It leverages RimWorld’s vanilla attack system for undrafted colonists, so no odd interactions should occur.

- Notes -

I wanted my ghouls to defend other outpost colonies passively, and nothing I found worked well enough, so I made this myself.

Also the vanilla undrafted combat has issues with doors that I couldn't fully fix

- My Other Mods -

Unique Apparel & Armor – Armor and clothing can have unique effects
Combat Speed Unlocker – Unlocks all game speeds during combat
Auto Close Research Popup – Auto-closes the research finished popup
Psychic Ritual Mechanoids – A mech helps invoke psychic rituals
Psychic Anchor – New psychic ritual to prevent low consciousness
Fleshmass Regeneration – Path to gain regeneration from the Dreadmeld
Archite Temperature Genes – Adds higher-level temperature genes

- Support -

[ko-fi.com]
If you like this mod, consider supporting me for as little as $1.
All my mods are free; support is optional and helps future updates.

- Change Log -

Version 1.0
-> Initial release

Version 1.1
-> Fixed path-finding issues and made ranged path-finding more reliable

Version 1.2
-> rewrote entire enemy and pawn search logic for performance, so massive performance increase

Version 1.3
-> Fixed exit map bugs

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