[img]https://i.imgur.com/jb0Jk2p.gif[/img]
[img]https://i.imgur.com/NgY75yv.png[/img]
A lightweight patch that accommodates a scavenger-style playthrough. Makes ancient structures useful in a pinch as a source of basic materials. Small buildings and certain floors yield materials when deconstructed, while larger objects remain unchanged and drop steel slag chunks when destroyed.
[img]https://i.imgur.com/0KQKXD5.png[/img]
Floors and furniture marked as "indoors" provide modest volumes of steel and wood.
Some buildings also drop a single industrial component.
Please tell me if I missed anything and report any errors you've encountered.
CE compatible (duh). DLC compatible.
[img]https://i.imgur.com/ruRCWmi.png[/img]
All XML patching done by FEB.
RimWorld created by Tynan Sylvester and Ludeon Studios.