

A lightweight patch that accommodates a scavenger-style playthrough. Makes ancient structures useful in a pinch as a source of basic materials. Small buildings and certain floors yield materials when deconstructed, while larger objects remain unchanged and drop steel slag chunks when destroyed.

Floors and furniture marked as "indoors" provide modest volumes of steel and wood.
Some buildings also drop a single industrial component.
Please tell me if I missed anything and report any errors you've encountered.
CE compatible (duh). DLC compatible.

All XML patching done by FEB.
RimWorld created by Tynan Sylvester and Ludeon Studios.