Prisoner Delivery Service
Ah yes... Rimworld. Such a wonderful game. From harvesting organs, to making mass death camps for human leather hats... to making plantations and more. But seriously. What IS the true point of all of it? That includes raiding! Or nonlethally killing raiders you just want to antigrain! Do you truly need to raid for your stock? Or... perhaps you could simply have them come to you?
Introducing Prisoner Delivery, a highly customizable mod allowing for a Prison Architect esque experience. Prisoners are annoying! The other factions need tables to eat on! So what do they do? Send them to you! So whether you wish to make a Brothel with dozens of women (or men, we don't shame!) taken from all across the Rim, or a Organ Harvesting Plant where you don't care about that stuff, a Plantation, a Rehabilitation Center, Or maybe even Unit 731, This will give you the tools for it!
Recommended Mods:
If you really want the prison architect experience, these two mods are amazing.
Jumpsuits: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3402467889]https://steamcommunity.com/sharedfiles/filedetails/?id=3402467889[/url]
Floor Labels: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1408863965]https://steamcommunity.com/sharedfiles/filedetails/?id=1408863965[/url]
And an amazing mod list if you dont want to make one yourself (shoutout to Neverian for making it):
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3260929018]https://steamcommunity.com/sharedfiles/filedetails/?id=3260929018[/url]
[url=https://www.youtube.com/watch?v=ahI2U3bS9Dg]https://www.youtube.com/watch?v=ahI2U3bS9Dg[/url]
Config Settings (Mess with them in Options > Mod Settings!):
Male Prisoner Percentage: Set the percentage of delivered prisoners that are male (0% = all female, 100% = all male).
Maximum Prisoners at Full Goodwill: How many prisoners will a faction will deliver at 100 goodwill? (Default: 20)
Include Prisoners from Enemy Factions: If enabled, prisoners may come from hostile factions; otherwise, they’re random nomads. (Default: True)
Delivery Cooldown (Days): How long before a faction can send more prisoners after a delivery. (Default: 5)
Deliver Prisoners as Slaves: If enabled, prisoners arrive as slaves, ready to obey, instead of regular prisoners you must break in. (Requires Royalty, Default: False)
Minimum Goodwill with Factions: The lowest goodwill allowed due to penalties from your actions. (Ex. you harvest 10 organs while your goodwill is at 50, instead of getting -50 goodwill, it stays at -10 which is the default minimum, raiding, and all other actions to harm relations greater than -10 still apply) (Default: -10)
Enable Early Release Penalty: If enabled, releasing prisoners early/allowing prisoners to escape (before the no care period) angers the sending faction.
Goodwill Lost per Early Release: How much goodwill is lost per early release if the penalty is enabled.
Early Release Penalty Duration (Days): How long the early release penalty affects faction relations.
Days Until No Care (Early Release): How long before the faction ignores early releases and resets penalties.
Faction Angers from Organ Harvesting: If enabled, harvesting organs from prisoners (before the no care period) angers the sending faction.
Goodwill Lost per Organ Harvest: How much goodwill is lost per organ harvested if the penalty is enabled.
Organ Harvesting Penalty Duration (Days): How long the organ harvesting penalty affects faction relations.
Days Until No Care (Organ Harvesting): How long before the faction ignores organ harvesting and resets penalties.
Faction Angers from Killing Innocent Prisoners: If enabled, killing non-guilty prisoners (before the no care period) angers the sending faction.
Goodwill Lost per Innocent Kill: How much goodwill is lost per innocent prisoner killed if the penalty is enabled.
Innocent Kill Penalty Duration (Days): How long the innocent kill penalty affects faction relations.
Days Until No Care (Innocent Kill): How long before the faction ignores innocent kills and resets penalties.
Angered Factions Still Pay: If enabled, factions angered by your actions still pay silver for housing their prisoners as usual.
Silver per Prisoner: Amount of silver earned per prisoner per payment cycle (set to 0 to disable payments).
Silver Payment Interval (Days): How often (in days) you receive silver payments for prisoners.
Intended Updates:
1.3-1.6 Support
Greater Bug Testing
NOTICE:
THIS IS MY FIRST MOD! I DO NOT KNOW WHAT IM DOING! IT WORKED FINE IN MY SAVES, JUST BE CAREFUL PLEASE!
Thank you for looking!