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VacPatcher

Tired of modded armors not having Vacuum Resistance? Want cowboy hats to give 100% Vac resist? VacPatcher adds Odyssey’s VacuumResistance to armor and helmets from other mods. It runs after defs load (load after apparel/armor mods) and, by default, patches “armor-like” apparel (helmets and body armor layers) that do not already define VacuumResistance. Features: • Sliders for default offsets (Body armor, Helmets). • “Other layers” slider (used only for items you explicitly add to Always Apply). • Guards: Exclude official items (Core + DLC) and Block low-tech (Animal/Neolithic/Medieval/Industrial) using research-aware inference. • Lists: Always Apply (force apply to chosen items) and Excluded (reset chosen items back to their original values). • Pickers to add items to the lists, plus “Clear all” for each list. • “Apply now” button to re-run the patch with current settings. • Tabbed settings UI for smooth scrolling. Updated: Added toggle to add tox environment resist and temperature range of vac helmet and vac suit to patched items Notes on why a piece might be missed or look “wrong”: • Odyssey not active: the VacuumResistance stat is missing, so nothing is patched. • Already has VacuumResistance: default patch won’t overwrite existing values; use Always Apply if you want to change it. • Blocked by guards: official (Core/DLC) items and/or inferred low-tech items are skipped by default. • Not detected as armor-like: items without armor stats or that sit on unusual layers are not patched by default (use Always Apply). • Research inference limits: if a mod doesn’t tag tech or research properly, tech may be “unknown”; unknown is allowed, but true low-tech that lacks research markers may slip through or be skipped depending on the mod’s defs. • Other mods changing stats later: if another mod mutates equippedStatOffsets after VacPatcher runs, results may differ from expectations; use “Apply now” or the lists to correct. • Reset behavior: “Excluded” restores the snapshot baseline captured on first load, which may differ from values set by mods that load after that snapshot. This mod is safe to add/remove mid-save, but it only affects defs (not existing items’ saved stats). Re-apply after changing settings.