REQUIRES BIOTECH AND ODYSSEY
The ultimate mad scientist power fantasy. This is a scenario for people who want to bypass the traditional solo mechanitor starting gameplay loop and skip straight to the good stuff.
Any pawn can be viably used as long as they are capable of gestating and repairing mechanoids using the crafting skill. The starting mechanoids can take care of all other work necessary to build and maintain the colony as well as defend it from early game threats even on higher difficulties. Immediate electricity is provided by five vanometric power cells for a total of 5000W available right at the start, with the ability to build solar panels, water mills, geothermal generators, and toxifier generators to further expand your powergrid.
The starting technologies and resources allow the player to comfortably settle on any tile in any environment of their choosing without any further research - yes, you can even equip the mechlord armor and blast off into space right away to start constructing an orbital base.
"You've destroyed the Diabolus, wrecked the War Queen, and annihilated the Apocriton. The mechanoids can no longer hide their secrets from you, and their power is yours to wield as you see fit.
Now, you turn your gaze outward as you prepare to build up your forces and expand your domain - one circuit at a time."
Note: Since your starting character will possess advanced technology from the beginning, this is an "easier" scenario.
Your faction will be a New Arrivals.
Start with 1 mechanitor.
Start with research: Battery
Start with research: Hydroponics
Start with research: Microelectronics
Start with research: Basic mechtech
Start with research: Standard mechtech
Start with research: High mechtech
Start with research: Ultra mechtech
Start with research: Wastepack atomizer
Start with research: Smithing
Start with research: Machining
Start with research: Multi-analyzer
Start with research: Fabrication
Start with research: Advanced fabrication
Start with research: Basic gravtech
Start with research: Standard gravtech
Start with research: Advanced gravtech
Start with research: Biofuel refining
Start with research: Drug production
Start with research: Penoxycyline production
Start with research: Medicine production
Start with research: Prosthetics
Start with research: Sterile materials
Start with research: Hospital bed
Start with research: Vitals monitor
Start with research: Bionic replacements
Start with research: Toxin filtration
Start with research: Long-range mineral scanner
Start with research: Deep drilling
Start with research: Ground-penetrating scanner
Start with research: Heavy bridges
Start with research: Advanced lights
Start with research: Autodoor
Start with research: Solar panel
Start with research: Watermill generator
Start with research: Toxifier generator
Start with research: Geothermal power
Start with research: Packaged survival meal
Start with research: Firefoam
Start with research: Gunsmithing
Start with research: Mortars
Start with research: IEDs
Start with research: Tube television
Start with research: Flatscreen television
Start with research: Moisture pump
Start with research: Shuttle
Start with research: Orbital tech
Start with:
-Mechanoid: Lifter
-Mechanoid: Constructoid
-Mechanoid: Tunneler
-Mechanoid: Fabricor
-Mechanoid: Agrihand
-Mechanoid: Paramedic
-Mechanoid: Cleansweeper
-Mechanoid: War queen
-Mechanoid: Diabolus
-Mechlord helmet
-Mechlord suit
-Array headset
-Bandwidth pack
-Shuttle engine
-Vanometric power cell x5
-Glitterworld medicine x20
-Cloth x150
-Neurtroamine x150
-Silver x1000
-Gold x100
-Packaged survival meal x40
-Component x100
-Advanced component x25
-Steel x2000
-Plasteel x750
-Uranium x75
-Basic subcore x5
-Standard subcore x5
-High subcore x5
-Signal chip x10
-Powerfocus chip x10
-Nano structuring chip x10
-Gravlite panel x150
-Gravcore x5
-Reinforced barrel x3
-Charge rifle