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The Mechlord

REQUIRES BIOTECH AND ODYSSEY The ultimate mad scientist power fantasy. This is a scenario for people who want to bypass the traditional solo mechanitor starting gameplay loop and skip straight to the good stuff. Any pawn can be viably used as long as they are capable of gestating and repairing mechanoids using the crafting skill. The starting mechanoids can take care of all other work necessary to build and maintain the colony as well as defend it from early game threats even on higher difficulties. Immediate electricity is provided by five vanometric power cells for a total of 5000W available right at the start, with the ability to build solar panels, water mills, geothermal generators, and toxifier generators to further expand your powergrid. The starting technologies and resources allow the player to comfortably settle on any tile in any environment of their choosing without any further research - yes, you can even equip the mechlord armor and blast off into space right away to start constructing an orbital base. "You've destroyed the Diabolus, wrecked the War Queen, and annihilated the Apocriton. The mechanoids can no longer hide their secrets from you, and their power is yours to wield as you see fit. Now, you turn your gaze outward as you prepare to build up your forces and expand your domain - one circuit at a time." Note: Since your starting character will possess advanced technology from the beginning, this is an "easier" scenario. Your faction will be a New Arrivals. Start with 1 mechanitor. Start with research: Battery Start with research: Hydroponics Start with research: Microelectronics Start with research: Basic mechtech Start with research: Standard mechtech Start with research: High mechtech Start with research: Ultra mechtech Start with research: Wastepack atomizer Start with research: Smithing Start with research: Machining Start with research: Multi-analyzer Start with research: Fabrication Start with research: Advanced fabrication Start with research: Basic gravtech Start with research: Standard gravtech Start with research: Advanced gravtech Start with research: Biofuel refining Start with research: Drug production Start with research: Penoxycyline production Start with research: Medicine production Start with research: Prosthetics Start with research: Sterile materials Start with research: Hospital bed Start with research: Vitals monitor Start with research: Bionic replacements Start with research: Toxin filtration Start with research: Long-range mineral scanner Start with research: Deep drilling Start with research: Ground-penetrating scanner Start with research: Heavy bridges Start with research: Advanced lights Start with research: Autodoor Start with research: Solar panel Start with research: Watermill generator Start with research: Toxifier generator Start with research: Geothermal power Start with research: Packaged survival meal Start with research: Firefoam Start with research: Gunsmithing Start with research: Mortars Start with research: IEDs Start with research: Tube television Start with research: Flatscreen television Start with research: Moisture pump Start with research: Shuttle Start with research: Orbital tech Start with: -Mechanoid: Lifter -Mechanoid: Constructoid -Mechanoid: Tunneler -Mechanoid: Fabricor -Mechanoid: Agrihand -Mechanoid: Paramedic -Mechanoid: Cleansweeper -Mechanoid: War queen -Mechanoid: Diabolus -Mechlord helmet -Mechlord suit -Array headset -Bandwidth pack -Shuttle engine -Vanometric power cell x5 -Glitterworld medicine x20 -Cloth x150 -Neurtroamine x150 -Silver x1000 -Gold x100 -Packaged survival meal x40 -Component x100 -Advanced component x25 -Steel x2000 -Plasteel x750 -Uranium x75 -Basic subcore x5 -Standard subcore x5 -High subcore x5 -Signal chip x10 -Powerfocus chip x10 -Nano structuring chip x10 -Gravlite panel x150 -Gravcore x5 -Reinforced barrel x3 -Charge rifle