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MechlordChip

✨ Mechlord Chip – Ultimate Mechanitor Upgrade [i]RimWorld 1.6 + Biotech + Harmony[/i] [b]Become the ultimate Mechlord – from Level 1 to 1000![/b] A fully scalable chip with an XP system, powerful abilities, and endgame dominance. ****Disclaimer: Mod is supposed for a Single Mechanitor playtrough with the highest difficulty and hardcore modded Difficulty**** Mod Options included. How to start? Get a Mechlink installed it will find you. (if not you can toggle crafting in mod options) ✨ Talent Tree You get yor first Talent at lvl 20. View the thing with the button on an undraftet Colonist. Specialize on Energy/Acid/Nanites with unique bonuses or get universal stats. you get one Talent point every 50 LVLs. ✨ RPG-Mode You dont get Stats from the Vanilla Version of the chip anymore but now you can choose where to put the points yourself. ✨ RNG-Mode Pick from one of 3 random stats on lvl up. ✨ Prestige You can now Prestige and get an unique Prestige Talent. You keep Talents after prestige. (Reality Break) ✨ Features 🔹 Level 10 – Self-Preservation Protocol – Auto-reboot on lethal hit, lose XP, EMP surge, brief debuff 🔹 Level 20 – Overclock Protocol – +200% work speed 6h, 3d cd 🔹 Level 30 – Mechlink Override – Control hostile mech, 50% success, 6h cd 🔹 Level 40 – Defence Matrix (Passive) – Permanent kinetic shield, scales with level, no restrictions 🔹 Level 50 – Nanite Swarm – DoT nanite attack on target, 1h cd 🔹 Level 60 – Nanite Storm – Infect all hostiles map-wide, costs 1 lvl, 1d cd 🔹 Level 70 – Nanobot Cleanse – Remove all negative conditions, 1d cd 🔹 Level 80 – Planetary Link – Orbital strike (5d cd) + passive map-wide mech control 🔹 Level 90 – Time Dilation – Slow time for 20s, 2.5d cd 🔹 Level 100 – Ω-Singularity – Collapsing singularity, costs 2 lvls, 10d cd 🔹 Level 110 – System Daemon (Passive) – +10 bandwidth, +20% research speed 🔹 Level 120 – Neural Cascade – Superhuman reflexes 2h, induces exhaustion 🔹 Level 130 – Nanite Resurrection – Resurrect pawn, costs 5 lvls 🔹 Level 140 – Trade Subroutines (Passive) – ~20% better trader prices 🔹 Level 150 – Reality Anchor – Toggleable field redirects damage to shield 🔹 Level 160 – Mech Ascension Protocol (Passive) – Allied mechs +move & workspeed 🔹 Level 170 – Zero-Point Reactor – Energy discharge shock attack (prototype) 🔹 Level 180 – Nanite Evolution (Passive) – Defence Matrix reduces breached dmg ×0.8 🔹 Level 190 – Dominion Protocol (Passive) – –50% mech energy usage 🔹 Level 200 – Perfect Synapse (Passive) – +15% dodge, +10% shooting accuracy 🔹 Level 210 – Battery Acid – Nanites release corrosive acid on enemy 🔹 Level 230 – Adrenal Surge (Active) – 30s immunity, +movement & attack speed 🔹 Level 240 – Synthetic Endurance (Passive) – –50% sleep need 🔹 Level 260 – Overdrive Musculature (Passive) – +100% melee attack speed 🔹 Level 280 – Nanite Bones (Passive) – Immune to fire, +25% armor 🔹 Level 300 – Hyper-Regenesis (Passive) – Enhanced passive self-healing 🔹 Level 310–330 – Minor Bonuses – –20% cooldown on all abilities 🔹 Level 320 – Mindwave Pulse (Active) – Panic shockwave, enemies flee 🔹 Level 340 – Shared Network (Active) – Allies +50% work & move speed 🔹 Level 360 – Psi-Interference Field (Active) – Enemy mood debuff / berserk 🔹 Level 380 – Overmind Vision (Active) – Instant prisoner recruit 🔹 Level 400 – Psychic Overload (Active) – Map-wide stun spike 🔹 Level 410–430 – Minor Bonuses 🔹 Level 420 – Nanite Hive (Active) – Deploy defensive turrets 🔹 Level 440 – Command Uplink (Passive) – +5 bandwidth, +250 Shield HP 🔹 Level 460 – Terraform Pulse (Active) – Rich soil, 12 radius, 30d cd 🔹 Level 480 – Orbital Hack (Active) – Override satellite, +2 uplink uses 🔹 Level 500 – Genesis Protocol (Active) – Animal insanity, spares tames, 30d cd, costs 5 lvls 🔹 Level 510–530 – Minor Bonuses 🔹 Level 520 – Nanite Blight (Active) – Kill plants, toxic gas release 🔹 Level 540 – Neurostrike Cannon (Active) – EMP + damage 🔹 Level 560 – Mass Override (Active) – Map-wide mech EMP, 24h 🔹 Level 580 – War Synchrony (Passive) – Allied mechs +50% stats 🔹 Level 600 – Annihilation Beam (Active) – Orbital laser (uplink upgrade) 🔹 Level 610–630 – Minor Bonuses 🔹 Level 620 – Perfect Metabolism (Passive) – 0.25× nutrition need 🔹 Level 640 – Immortal Core (Passive) – +200 Shield HP 🔹 Level 660 – Nanite Fusion (Passive) – +50% efficiency all tasks 🔹 Level 680 – Transcendent Memory (Passive) – +20% skill XP gain 🔹 Level 700 – Neural Godmind (Active) – 60s time-stop (only you move) 🔹 Level 710–730 – Minor Bonuses 🔹 Level 720 – Geomantic Pulse (Active) – Earthquake 🔹 Level 740 – Stormcall (Active) – Weather control, clear incidents 🔹 Level 760 – Chrono-Reverse (Passive) – No aging effects, beauty boost 🔹 Level 780 – Reality Split (Active) – Deploy 20 turrets, 50 radius 🔹 Level 800 – World-Link Ascension (Active) – 10 orbital strikes, 10 radius 🔹 Level 810–830 – Minor Bonuses 🔹 Level 820 – Nanite Plague (Active) – Permanent infection, spreads 🔹 Level 840 – Warp Rift (Active) – Remove or kill 50% enemies 🔹 Level 860 – Omega Rebuild (Active) – Repair all buildings, +50% mech repair 🔹 Level 880 – Global Override (Active) – Kill all enemy mechs & structures 🔹 Level 900 – Eternal Nexus (Passive) – True immortality, instant respawn 🔹 Level 910–930 – Minor Bonuses 🔹 Level 920 – Machine Deity Aura (Active) – Allies immortal 5m 🔹 Level 940 – Nanite Singularity (Active) – Map-wide annihilation strike 🔹 Level 960 – Digital Ascension (Passive) – Create advanced/custom mechs 🔹 Level 980 – Reforge World (Passive) – Factions fear you, goodwill bonus 🔹 Level 1000 – Ω-Ascension Prime (Passive) – Prestige, keep bonuses, extra stats ✨ Repeatable Quest Get 2 extra LVL every 10 days if you can handle the heat. 📈 Level Bonuses per Level (Vanilla Mode) +1 Mech Bandwidth +5% Regeneration +5% Global Work Speed +0.1 Movement Speed ⚙️ Compatibility Tested Compability with: Vehicle Framework, Vanilla Expanded. Works with most mods but if you find incompatibilities let me know.