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Kindred Skies – Pregnancy Tweaks

Kindred Skies – Pregnancy Tweaks

Lightweight, configurable baby-centric storytelling for RimWorld 1.5 & 1.6

Inspired by (and big thanks to) Pregnancy Pack by konstantynopolitaneczka. I loved the vibe but wanted a smaller, focused feature set, so I made this with help from GPT-5 Thinking because I can't code. Yeah, I know… 🍼


Engie was patching up the killbox when the drop pod slammed into the potato field. Onesan ran over yelling, “Please be glitterworld meds!”
It wasn’t.
It was a baby.
No note. No clothes. Just a very loud arrival.
They stared. The baby sneezed.
Onesan declared it a blessing. Engie declared it “someone else’s problem.”
Now the colony has a baby, and nobody knows what to do except panic, argue, and build increasingly elaborate cribs out of uranium.


Features

  • Newborn Drop Pod — A new incident that drops a baby as a guest. Choice letter with Accept / Reject / Postpone.
  • Adopt Newborn Gizmo — Closed the letter? Select the baby and click Adopt newborn to welcome them.
  • Pregnant Raiders — Small, configurable chance that hostile humanlike females spawn pregnant. Early→mid stage only (never “about to pop”) and only of reproductive life stage.
  • Fertility Blessing — A gentle, configurable map-wide fertility buff.
  • Xenotype Options — Babies can be Baseliners or roll a xenotype: weighted by your colonists or random from all. Baseline % slider included.
  • Sliders & Toggles — Enable/disable each feature. Tune incident chances, min refire days, pregnancy chance & stage range, blessing duration, etc.

Randy says it builds character.


Does this replace vanilla events?
No, this adds a new incident. Vanilla rescue/drop-pod events still occur.


Compatibility

  • Requires Harmony.
  • Biotech recommended (xenotypes & pregnancy use Biotech). Without Biotech, newborns default to Baseliners and pregnant raiders auto-disable.
  • Should play fine with storytellers/incident packs.
  • If baby faces look “floaty” (extra eyes/brows), that’s a facial/overlay mod—check its options to disable overlays on infants.

Settings (Mod Options → Kindred Skies – Pregnancy Tweaks)

  • Feature toggles: Pregnant raiders, Newborn drop pod, Fertility blessing
  • Pregnant raider chance, “hostile humanlikes only,” reproductive-stage requirement, pregnancy stage range (early→mid)
  • Newborn Baseline %, Xenotype source (Colonists weighted / All xenotypes)
  • Incident base chance & min refire days
  • Blessing duration (days)

Save Compatibility
Safe to add to existing saves. Removing is usually fine; active incidents/hediffs will just run their course.


Credits

  • Design & code: Finn (Kindred Skies)
  • Artwork: custom gizmo + cover by Finn
  • Inspiration: Pregnancy Pack by konstantynopolitaneczka 💚
  • Assistance: built with help from GPT-5 Thinking (AI assistant)
  • Harmony by Brrainz

FAQ

  • Letter shows a key or is blank? Restart the game after updating (translations load on startup).
  • Can babies auto-join? They arrive as guests. Accept via the letter or the gizmo.
  • Pregnant raiders late-stage? This mod caps to early→mid. If another mod changes severity on spawn, tell me and I’ll add a patch.

Bug reports / suggestions

  • Please include: what happened, what you expected, the red error line(s), and a screenshot of your mod list.
  • Known quirk: baby face overlays usually come from visual/overlay mods. Just disable overlays for infants in that mod’s settings.
    Thanks for helping make this better! 💚

Localization
Strings are keyed and easy to translate:
KS_NewbornDropPod_LetterText
KS_FertilityBlessing_LetterLabel
KS_FertilityBlessing_LetterText
KS_AdoptNewborn_Label
KS_AdoptNewborn_Desc


License
Code: MIT. Art: CC BY-NC 4.0. Please credit “Kindred Skies – Pregnancy Tweaks”.

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