Kindred Skies – Pregnancy Tweaks
Lightweight, configurable baby-centric storytelling for RimWorld 1.5 & 1.6
Inspired by (and big thanks to) Pregnancy Pack by konstantynopolitaneczka. I loved the vibe but wanted a smaller, focused feature set, so I made this with help from GPT-5 Thinking because I can't code. Yeah, I know… 🍼
Engie was patching up the killbox when the drop pod slammed into the potato field. Onesan ran over yelling, “Please be glitterworld meds!”
It wasn’t.
It was a baby.
No note. No clothes. Just a very loud arrival.
They stared. The baby sneezed.
Onesan declared it a blessing. Engie declared it “someone else’s problem.”
Now the colony has a baby, and nobody knows what to do except panic, argue, and build increasingly elaborate cribs out of uranium.
Features
- Newborn Drop Pod — A new incident that drops a baby as a guest. Choice letter with Accept / Reject / Postpone.
- Adopt Newborn Gizmo — Closed the letter? Select the baby and click Adopt newborn to welcome them.
- Pregnant Raiders — Small, configurable chance that hostile humanlike females spawn pregnant. Early→mid stage only (never “about to pop”) and only of reproductive life stage.
- Fertility Blessing — A gentle, configurable map-wide fertility buff.
- Xenotype Options — Babies can be Baseliners or roll a xenotype: weighted by your colonists or random from all. Baseline % slider included.
- Sliders & Toggles — Enable/disable each feature. Tune incident chances, min refire days, pregnancy chance & stage range, blessing duration, etc.
Randy says it builds character.
Does this replace vanilla events?
No, this adds a new incident. Vanilla rescue/drop-pod events still occur.
Compatibility
- Requires Harmony.
- Biotech recommended (xenotypes & pregnancy use Biotech). Without Biotech, newborns default to Baseliners and pregnant raiders auto-disable.
- Should play fine with storytellers/incident packs.
- If baby faces look “floaty” (extra eyes/brows), that’s a facial/overlay mod—check its options to disable overlays on infants.
Settings (Mod Options → Kindred Skies – Pregnancy Tweaks)
- Feature toggles: Pregnant raiders, Newborn drop pod, Fertility blessing
- Pregnant raider chance, “hostile humanlikes only,” reproductive-stage requirement, pregnancy stage range (early→mid)
- Newborn Baseline %, Xenotype source (Colonists weighted / All xenotypes)
- Incident base chance & min refire days
- Blessing duration (days)
Save Compatibility
Safe to add to existing saves. Removing is usually fine; active incidents/hediffs will just run their course.
Credits
- Design & code: Finn (Kindred Skies)
- Artwork: custom gizmo + cover by Finn
- Inspiration: Pregnancy Pack by konstantynopolitaneczka 💚
- Assistance: built with help from GPT-5 Thinking (AI assistant)
- Harmony by Brrainz
FAQ
- Letter shows a key or is blank? Restart the game after updating (translations load on startup).
- Can babies auto-join? They arrive as guests. Accept via the letter or the gizmo.
- Pregnant raiders late-stage? This mod caps to early→mid. If another mod changes severity on spawn, tell me and I’ll add a patch.
Bug reports / suggestions
- Please include: what happened, what you expected, the red error line(s), and a screenshot of your mod list.
- Known quirk: baby face overlays usually come from visual/overlay mods. Just disable overlays for infants in that mod’s settings.
Thanks for helping make this better! 💚
Localization
Strings are keyed and easy to translate:
KS_NewbornDropPod_LetterText
KS_FertilityBlessing_LetterLabel
KS_FertilityBlessing_LetterText
KS_AdoptNewborn_Label
KS_AdoptNewborn_Desc
License
Code: MIT. Art: CC BY-NC 4.0. Please credit “Kindred Skies – Pregnancy Tweaks”.