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[WYD] Better Campsites

A simple mod that changes the generation of Campsite maps. Before 1.6 I used the mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3234938357]Set Up Camp[/url]], which used the encounter map to generate a campsite, populating it with animals, and resources. Vanilla 1.6 added a baseline Campsite which, for the most part imitates the functions of that mod. However, it lacks the minable resources, and of course the mod options. Thing is, I liked mining those resources, so that gave me reason to make this mod. At first I was just gonna patch in the minable resources, but then I thought: Why stop there? D: And so, this mod will add the following into Campsites and Encounters (coz they share the same map def): - add minable resources - add an Anima Tree (requires [b]Royalty[/b] DLC. Will always spawn one tree.) - add in a chance to spawn Polux Tree (requires [b]BioTech[/b] DLC. May spawn on polluted tiles assuming this still works in vanilla) - add in a chance to spawn Ancient Dangers. - add in a chance to spawn Insect Hives. I kinda wanted to add in a chance to spawn the Exostrider from [b]Biotech[/b] too, but this appears to be a one-time deal on the main map, and refuses to spawn on others. The same applies to the Monolith from [b]Anomaly[/b] DLC so these will not be spawning on Campsite maps. [url=https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fko-fi.com%2Fwyr3d][img]https://i.ibb.co/pyYz3q0/kofii.png[/img] [/url][ko-fi.com]