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Tribal Backstories

[b]This mod adds over 50 new backstories for tribal pawns.[/b] Tribal Backstories Prerequisites There are no prerequisites or dependencies for this version (1.4). Mod Contents This mod adds 28 childhood backstories and 28 adulthood backstories for tribals. Samples [b]Childhood[/b] [u]Doll Maker[/u] +5 Crafting PAWN NAME was often put in charge of watching over the younger children. To entertain them, HE/SHE learned to make dolls out of dried leaves. HIS/HER dolls were so popular that HE/SHE was eventually given other, more valuable, materials to make them with. [u]Twig Collector[/u] +3 Construction +2 Plants PAWN NAME helped to collect twigs and branches to keep HIS/HER tribe’s fires lit. HE/SHE enjoyed stacking the twigs up into little forts and tepees, discovering how to make sturdier and sturdier versions of the tiny structures. [u]Child Warrior[/u] +4 Melee +4 Shooting After many years of war with a much stronger tribe, PAWN NAME’s people were all but wiped out. With very few able-bodied adults left to fight, the children of the tribe, including PAWN NAME, were forced to take up arms to defend their homes and loved-ones. [b]Adulthood[/b] [u]Escaped Sacrifice[/u] +3 Melee +Nimble Trait PAWN NAME was the sole survivor of another tribe’s raid on HIS/HER village. Taken prisoner, HE/SHE was intended as a sacrifice to appease the enemy’s bloodthirsty god. Through strength, cunning, and luck, PAWN NAME made a daring escape. [u]Night Watch[/u] +4 Melee +4 Shooting -2 Social +Night Owl Trait While the rest of HIS/HER tribe slept, PAWN NAME kept watch for danger lurking in the night. HE/SHE spent so much time in quiet darkness, that HE/SHE found the hustle and bustle of the day time to be unbearable. [u]Vision Guide[/u] +5 Plants +4 Medicine +Chemical interest Trait +Spawns with Psychite Tea in inventory With the aid of hallucinogenic plants, PAWN NAME helped to guide members of HIS/HER tribe on their spiritual journeys. Full List [b]Childhood[/b] Aspiring Hunter Child Warrior Apprentice Healer Raised By Wolves Apprentice Weaver Banished Child Creepy Child Twig Collector Winterborn Child of an Exile Tree Climber Doll Maker Troublemaker Child of The Chief Bait Collector Mud Mixer Cannibal Child Board Game Master Ward of the Tribe Plague Survivor Rock Collector Curious Child Spoiled Child Caravan Child Rat Chaser Cursed Child (Idea by Waterleaf. Request: “CURSED CHILD CURSED CHILD”) Child Sacrifice (Idea by Waterleaf. Request: “Child sacrifice”) Stolen Child (Idea by Waterleaf. Request: “Stolen from a faction of higher power” ) [b]Adulthood[/b] Sacred Dancer Future Chief Escaped Sacrifice Calendar Keeper Beast Master Monument Carver Bowyer Lookout Night Watch Captured Pillager Kinslayer Broken Slave Desperate Scavenger Water Carrier Messenger Waste Hauler Vision Guide Fur Trader Record Keeper Club Hunter Sacred Tree Tender Cave Painter Plough Puller Tracker Spirit Speaker Brewer Fraudulent Witch Doctor (Idea by Waterleaf. Request: “Witch doctor who would prescribe false medicine”) Crazed Warrior (Idea by Waterleaf. Request: “Actually just insane.”) Other Things of Note If you have the Royalty DLC, Pawns with these backstories will have the Natural meditation focus and will be able to meditate at the anima tree. Keep in mind, if you're mixing and matching backstory types with a mod, the natural meditation focus comes from having a tribal [i]childhood[/i] background. If you do not have the Royalty DLC, you can ignore this. You do not need Royalty or Ideology to use this mod. You can find the old 1.3 version of this mod that requires HAR at [url=http://steamcommunity.com/workshop/filedetails/?id=2773821103]steamcommunity.com/workshop/filedetails/?id=2773821103[/url] Comments, suggestions, and advice are all appreciated!