
This mod adds Near-Earth Objects like moons, asteroids, space debris, and artificial-satellites. Everything is visible and animated as an orbit on the world map. The moons are playable biomes that needs to be discovered and the artifical satellites needs to be launched into orbit.





To launch artificial satellites you need to craft modules in the fabrication bench and load it into the cargo pod.






Mineral-rich asteroids will randomly show up in the asteroid belt for a limited time. Send up a colonist to harvest the asteroids. The number of artificial satellites orbiting the planet will increase the chance of spotting these mineral-rich asteroids.

A good way to transfer the large amount of resources you will get from the asteroids is with a delivery cannon.

- Japanese / 日本
- French / Français
- Simplified Chinese / 简体中文
- German / Deutsch
- Russian / Русский (Outdated)
- Adding custom mineral-rich asteroids (XML)[github.com]

The only impact this mod has on performance is on the world map. This mod utilizes its own updating loop and multithreading to optimize the NEO calculations and rendering. This mod also provides settings where you can change the amount of NEO objects you want to spawn.
- Save our Ship 2 to add their space environment on the biomes.
- SRTS for reusable ships.
Is this mod save game compatible?
Yes.Can this mod be safely removed from a save?
Yes, but you need to abandon any map that you have generated on a NEO (Space Station, Moon, mineral-rich asteroids, etc...) and destroy each NEO that is selectable. To destroy the NEOs you need to go into developer mode -> enable god mode -> click on each selectable NEO and click the destroy button that shows in the bottom left.I can't find the buildings/items, where are they?
You can check it out on the wiki.[github.com]What is the point of the moons?
Mostly for role-play, but it is also a lot better on performance since there are no animals or plants on these biomes (This might change in the future).Can we get reusable ships?
Use SRTS or Vehicles Framework (Magnetic field roof currently doesn't work with SRTS).Should I use RimNauts 1 together with RimNauts 2?
No.Is it CE compatible?
Yes.
Main programmer: sindre0830[ko-fi.com]
Main artist: DetVisor[ko-fi.com]
Graphics programmer who has helped with improving the Universum shaders: Cn-mjt44
Artist who has helped tremendously with the work-in-progress satellite update: Azzafof
Satellite icon and helped with a future spaceship update: Oskar Potocki
Workshop infographic template: Bing Bop Jeebo[ko-fi.com]
Rimefeller compatibility patch: Jiopaba
Delivery cannon art: dronecadge
This mod is a continuation of RimNauts 1. Please refer to that page for the original developer team and their contribution (Especially the C# wizard who made it all possible in the first place; Nolabritt). We also continue to use the art created by Kasmex[ko-fi.com] and Genome-X.[ko-fi.com]
If you enjoy the mod, you can show your appreciation by rating it! This motivates me to continue developing the mod.


