[img]https://imgur.com/anEtA88.jpg[/img]
> Proclamation #522e-6
It came to our attention that there are currently garage doors from manufacturer under our supervision in use that are still running on outdated security software. We have multiple cases of costumers reporting their devices throwing error messages at them, which are already fixed in the respective, up-to-date firmware. We are therefore immediately updating all affected devices remotely to the current state of security patches!
- Triumvirate of TSIND
> Proclamation #522e-6
[img]https://imgur.com/RfQGWun.jpg[/img]
[b]TSIND Garage Doors QA[/b] is the direct result of people reporting errors from the similar mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3534740420]AirtightGarageDoors[/url] with the author not being responsive about those reports. Currently it only makes sure that garage doors from [url=https://steamcommunity.com/workshop/filedetails/?id=3014906877]Vanilla Vehicles Expanded[/url] and respective addons (like; [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3282003939]Garage Doors Expanded[/url]) are airtight for space travel in Odyssey.
It offers three different presets for this logic. One for disabling any patches from this mod, one that takes the stuff-material of the doors into account when calculating how air-tight they are (vanilla behaviour) and a more cheaty setting to make all garage doors 100% air-tight no matter which material they are made from.
The mod should cover most existing garage doors based on the VE method. If you find any doors that aren't currently patched or - of course - any other issues, make sure to let us know. This goes for potentially other tweaks you want to see for garage doors as well, as long as it is possible to add.
[img]https://imgur.com/rq6PYug.jpg[/img]
Please report bugs, issues, etc. ideally in the Bug Reporting Discussion, by contacting us directly on the RimWorld [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Frimworld]Community Discord[/url][discord.gg] or via contact-form on [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsites.google.com%2Fview%2Fvoid-archives]VOID ARCHIVES[/url][sites.google.com].
The same goes for any questions, ideas, recommendations or whatever. Any ideas for features, feasible to be added to the mod? Any balance-related concerns and recommendations? Domestic troubles? Lost pets? Feel free to use the respective thread in the Discussions and ask away!
[img]https://imgur.com/JDzV6Bz.jpg[/img]
Aside from contacting us in the comments or discussions, there's also the way to use the contact form on [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsites.google.com%2Fview%2Fvoid-archives]VOID ARCHIVES[/url][sites.google.com] as already mentioned. Void Archives is a site dedicated to anything related to RimWorld with a focus on troubleshooting and modding. It's meant as a hub collecting and publishing News about ongoing issues with mods, offers a list of guides on troubleshooting game- & mod-issues and has links to all kinds of helpful tools and apps every serious mod-user should know about.
In our role as 'troubleshooter' for RimWorld - in the past on Reddit and now predominantly on the RimWorld Community Discord - we try to help as many people in this great community to enjoy their mods to the fullest, so the knowledge collected over many years should be preserved and made available publicly to reach as many players as possible. The direct result of that idea was Void Archives, to move on from insider-knowledge and esoteric Goggle spreadsheets to a more user-friendly outlet.