Justice For Dryads
One of the most underutilized features of Ideology are Dryads.
Is it because they are bad? Not really in my opinion. It is just very annoying to use them.
[i]Oh your pruner, who spents eight hours every day pruning, is hurt and can't prune for a couple of days? Well I guess all Dryads will disappear in thin air. *poof*
Don't worry, with two months of hard work you can have them back ...until the next incident.[/i]
Time to give Dryads some justice!
This mod changes the mechanics of the Gauranlen tree. You no longer need to keep a certain level of connection strength, but instead you spend 50 connection strength a single time to spawn a dryad. And you keep it no matter what happens to the connection strength.
Now you might ask, [i]why should I keep pruning the tree after I reached max. Dryads?[/i]
Good question. On one hand, Dryads do still despawn eventually - after a year of service they return to their tree and you have spawn them anew. On the other hand, the Gauranlen tree receives two new rituals, which allow you to spend connection strength in order to grow wild berries or wild healroot around the tree.
[u]Detailed changes:[/u]
- Gauranlen trees no longer spawn Dryads automatically. Instead you spend connection strength to spawn them.
- Dryads no longer despawn depending on connection strength, and there is no longer any periodic connection strength loss (unless there are buildings disturbing the tree).
- Dryads morph faster (5 days => 3 days)
- Two new rituals for Gauranlen trees: The connected pawn can spawn berries and healroot, the amount depends on the number of people who join the ritual
[u]To keep it balanced:[/u]
- Each tree can only support up to three Dryads (+1 with tree connection meme)
- Trees have zero connection strength at the start, unless you follow an ideology with tree connection meme
- Dryads despawn after a year
FAQ
[b][i]Is this compatible with modded Dryads?[/i][/b]
This mod makes no direct changes to Dryads aside from the cocoon morph time. As such most Dryad mods should be compatible. If a Dryad gets disconnected from their tree via a mod the despawn after one year does no longer apply.
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My "Justice For ..." series tries to improve underpowered/forgotten features of RimWorld. Check out the other entries of the series in [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3241757978][b]this collection[/b][/url] if you liked this mod!
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