BetterArmor(New)可靠的护甲(新版)
本MOD重写了护甲计算方式
This mod rewrites how armor is calculated
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原版的有效护甲提供50%免伤和50%减伤
The original effective armor provides 50% damage immunity and 50% damage reduction
MOD的有效护甲提供50%免伤、50%高效减伤、50%减伤、50%低效减伤
The MOD's effective armor provides:
50% immunity, 50% effective damage reduction, 50% damage reduction, and 50% inefficient damage reduction
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举个例子:50%的利器护甲受到20伤害的子弹攻击
For example: 50% of Weapon Armor is attacked by bullets that deal 20 damage
原版:25%不受到伤害,25%受到10钝器伤害,50%受到20利器伤害
Vanilla: 25% take no damage, 25% take 10 blunt damage, 50% take 20 sharp damage
MOD: 25%不受到伤害,25%受到4钝器伤害,25%受到10钝器伤害,25%受到16钝器伤害
MOD: 25% take no damage, 25% take 4 blunt damage, 25% take 10 blunt damage, and 25% take 16 blunt damage
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2025.8.14更新:热能伤害将不再转换为钝器伤害
2025.8.14 update: Heat damage will no longer be converted to blunt damage
2025.8.15更新:现在不需要Thick Armor,动力甲也可以被计算两次
(由于吸收伤害的25%由护甲承担,二次计算会出现保人不保甲的情况,甲耐久掉的很快,建议订阅甲修类mod)
(顺带一提,Thick Armor会重新计算穿透效果,高低穿效果差距非常大,我没有考虑那种计算方式,还是选用原版的线性计算,可以自行选用)
2025.8.15 Update: "Thick Armor" is not required, and the PowerArmor can be counted twice
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Q: 作用范围?
A: 所有依靠护甲的伤害计算,包括敌人
Q:Radius?
A: All damage calculations that rely on armor, including enemies
Q: 兼容性如何
A: 与所有不修改计算方式的mod兼容,如仅新增服装、武器
Q: Compatibility?
A: It is compatible with all mods that do not modify the calculation method, such as only adding new clothing and weapons
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如果有关于模组问题,可以在评论区提出
If you have any questions about mods, you can ask them in the comment area