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BetterArmor(New)可靠的护甲(新版)

本MOD重写了护甲计算方式 This mod rewrites how armor is calculated 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 原版的有效护甲提供50%免伤和50%减伤 The original effective armor provides 50% damage immunity and 50% damage reduction MOD的有效护甲提供50%免伤、50%高效减伤、50%减伤、50%低效减伤 The MOD's effective armor provides: 50% immunity, 50% effective damage reduction, 50% damage reduction, and 50% inefficient damage reduction 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 举个例子:50%的利器护甲受到20伤害的子弹攻击 For example: 50% of Weapon Armor is attacked by bullets that deal 20 damage 原版:25%不受到伤害,25%受到10钝器伤害,50%受到20利器伤害 Vanilla: 25% take no damage, 25% take 10 blunt damage, 50% take 20 sharp damage MOD: 25%不受到伤害,25%受到4钝器伤害,25%受到10钝器伤害,25%受到16钝器伤害 MOD: 25% take no damage, 25% take 4 blunt damage, 25% take 10 blunt damage, and 25% take 16 blunt damage 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 2025.8.14更新:热能伤害将不再转换为钝器伤害 2025.8.14 update: Heat damage will no longer be converted to blunt damage 2025.8.15更新:现在不需要Thick Armor,动力甲也可以被计算两次 (由于吸收伤害的25%由护甲承担,二次计算会出现保人不保甲的情况,甲耐久掉的很快,建议订阅甲修类mod) (顺带一提,Thick Armor会重新计算穿透效果,高低穿效果差距非常大,我没有考虑那种计算方式,还是选用原版的线性计算,可以自行选用) 2025.8.15 Update: "Thick Armor" is not required, and the PowerArmor can be counted twice 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 Q: 作用范围? A: 所有依靠护甲的伤害计算,包括敌人 Q:Radius? A: All damage calculations that rely on armor, including enemies Q: 兼容性如何 A: 与所有不修改计算方式的mod兼容,如仅新增服装、武器 Q: Compatibility? A: It is compatible with all mods that do not modify the calculation method, such as only adding new clothing and weapons 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 😉 如果有关于模组问题,可以在评论区提出 If you have any questions about mods, you can ask them in the comment area

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Логотип мода

Harmony

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