As a newly emerged species, the Lycanthropes are hybrids of man and beast, cast out by fear and misunderstanding. With no home to call their own, they embark on a nomadic journey across the world. Driven by curiosity, survival, and a longing to belong, they seek to learn from other cultures, adapt, and ultimately find a place to settle.
To win, the Lycanthropes must visit 10 distinct locations, gather valuable resources, and evolve their ideology, all while preserving their pack’s unity and legacy. Only then can they establish a permanent settlement that reflects their growth, culture, and resilience.
Warning: You start without the ability to do basic tasks, such as sowing and doctoring - it is extremely difficult and anything can end your run.
Your faction will be a wild men.
Start with 4 people.
Player starting characters have a 50% chance to start with malnutrition.
Player starting characters have a 50% chance to start naked.
Player starting characters have a 100% chance to have their food set between 0% and 25%.
Faction relation modifiers:
-Sanguophages (always hostile)
-Rough pig union (Starting: -55 to 0, Natural: 2)
-Rough saurid union (Starting: 0 to 20, Natural: 19 to 42)
-Yttakin pirates (Starting: 0 to 25, Natural: 25 to 42)
-Wolfmen (Starting: 0 to 33, Natural: 33 to 75)
-Civil outlander union (Starting: -70 to 0, Natural: -26 to 0)
-Rough outlander union (Starting: -70 to 0, Natural: -25 to 0)
-Fierce neanderthal tribe (Starting: -70 to 0, Natural: -26 to 0)
Start with:
-Caribou meat x410
-Wood x220