Manage weapon policies exactly like apparel policies.
Implemented as close to the original design as possible.
Mimic RimWorld's existing policy system for a seamless experience.
Just like apparel policies, weapon policies allow for fine-tuned control over your colonists' armaments.
Seriously, why is this not a thing in the base game?
Features
- Weapon Policies: Create custom weapon policies with filtering options
- Quality Control: Filter weapons by quality level (Awful to Legendary)
- Condition Filtering: Set minimum/maximum hit point percentages
- Weapon Type Control: Allow/disallow specific weapon categories and special weapon types
- Special Filters: Control persona weapons and biocoded weapons separately
- Automatic Equipping: Colonists automatically equip weapons based on their assigned policy
- Smart Prioritization: Intelligent weapon scoring considers quality, condition, and effectiveness
- Reliable Weapon Equipping: Enhanced system ensures pawns consistently equip available weapons
- Multiple Work Type Support: Weapon equipping works regardless of colonist work priorities
- Force Equip Options: Right-click weapons to force specific colonists to equip them
- UI Integration: Seamless integration with RimWorld's colonist management interface matching core game behavior
- Save Game Compatible: Safe to add to a save game
(and should be fine to remove with a few log warnings and of course pawns showing up for fisticuffs at gun fights)
- Mod Compatibility: Designed to play well with mods that equip tools from inventory
- Performance Optimized: Intelligently prioritizes and schedules weapon management tasks