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Impactful Skills

Impactful Skills [b]Skill-to-stat scaling, configurable and lightweight[/b] Every skill level matters. Each point adds a clear, configurable bonus to key pawn stats with clean math, simple text inputs, and instant preview. [b]This mod is not designed to use Harmony, which means many values—like harvest yield—will still be limited by vanilla hard caps. I’m working on a new Harmony-enabled mod to support modded skills and remove these vanilla limitations.[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3554124215][img]https://storage.ko-fi.com/cdn/useruploads/display/c81edfaa-ab12-42cf-a6ff-ca3637199618_dlcsupport.png[/img][/url] Highlights [list] [*] Balanced defaults: most stats reach about +/-50% (or +0.50 for 0-1 stats) at level 20. Global Learning reaches +100%. [*] Fully configurable in Mod Settings -> Impactful Skills (global multiplier, caps, per-stat overrides, XML reload/reset). [*] Works with skill levels above 20 (linear scaling). [*] No new items, no quests, no bloat. Lightweight StatPart injection. [*] Add or tweak rules via settings or XML (hot reload button available; manual XML editing is optional). [/list] Default tuning (Level 20 outcomes) [i]Higher levels keep scaling linearly. "Reducer" means lower is better. Additive01 stats are clamped 0-1 by the game.[/i] [b]Melee[/b] [list] [*] +50% Move Speed [*] +0.50 Melee Hit Chance [*] +0.50 Melee Dodge Chance [/list] [b]Shooting[/b] [list] [*] +0.50 Shooting Accuracy (pawn) [*] -50% Aiming Delay [*] -50% Warmup Multiplier [*] -50% Cooldown [/list] [b]Construction[/b] [list] [*] +50% Construction Speed [*] +0.50 Construction Success [*] +50% Smoothing Speed [/list] [b]Mining[/b] [list] [*] +50% Mining Speed [*] +50% Mining Yield [*] +50 Carrying Capacity (stat) [*] -10 C Comfy Temperature Min [*] +10 C Comfy Temperature Max [/list] [b]Cooking[/b] [list] [*] -50% Food Poison Chance [*] +50% Eating Speed [*] +20% Work Table Speed (kitchen) [*] +50% Butchery Flesh Efficiency [*] +50% Butchery Mechanoid Efficiency [/list] [b]Plants[/b] [list] [*] +50% Plant Work Speed [*] +50% Plant Harvest Yield [*] +50 Foraged Nutrition per Day (flat) [/list] [b]Animals[/b] [list] [*] +0.50 Tame Animal Chance [*] +0.50 Train Animal Chance [*] +50% Animal Gather Speed [*] +50% Animal Gather Yield [/list] [b]Artistic[/b] [list] [*] +2.0 Pawn Beauty (flat) [*] -50% Mental Break Threshold [/list] [b]Medicine[/b] [list] [*] +50% Medical Tend Speed [*] +0.50 Medical Tend Quality [*] +0.50 Surgery Success Chance [*] +50% Immunity Gain Speed [*] +50% Rest Rate Multiplier [/list] [b]Social[/b] [list] [*] +50% Negotiation Ability [*] +50% Trade Price Improvement [*] +0.50 Arrest Success Chance [*] +50% Social Impact [*] +50% Suppression Power [/list] [b]Intellectual[/b] [list] [*] +50% Research Speed [*] +100% Global Learning Factor [/list] [b]Crafting[/b] (gentle by design) [list] [*] +10% General Labor Speed [*] +10% Global Work Speed [*] +10% Work Table Speed [/list] Settings and workflow [list] [*] Global Multiplier - scale every per-level value. [*] Caps (optional) - limit percent or flat bonuses. [*] Per-stat overrides - edit perLevel in text boxes with real-time preview at your chosen level. [*] Reload XML - hot load changes from SI_Scopes.xml and SI_Rules_Default.xml without restarting. [*] Revert to defaults - discard overrides and restore XML values. [/list] Compatibility [list] [*] RimWorld 1.6 [*] Save-friendly; can be added or removed mid-game (stats recalc automatically). [*] Compatible with most mods. If another mod adds stats, you can target them by adding rules in the XML. [*] Note: vanilla Carrying Capacity (the stat) does not change the caravan or encumbrance mass limit; it affects carry jobs. [/list] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3550135089][img]https://storage.ko-fi.com/cdn/useruploads/display/8bb0a3d2-eff8-4da8-b580-a71cca1a4c5f_ourcollection.png[/img][/url] FAQ [list] [*] Is it OP? Defaults are punchy but clean (mostly +/-50% at L20). Tweak everything in settings or via XML. [*] Levels over 20? Supported; scaling is linear (caps apply if you enable them). [*] Performance? Very light; uses a single StatPart per affected stat. [/list] Credits and translations Code and design: ToxicYui. Translations welcome! This is a small mod inspired in yavi's power up skills mod [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Ftoxicyuidev][img]https://imgs.search.brave.com/dfLd9GxmgH_Oa4oQTYACtXLV0LQZo--PUSrhj9huD0w/rs:fit:860:0:0:0/g:ce/aHR0cHM6Ly9jZG4u/cHJvZC53ZWJzaXRl/LWZpbGVzLmNvbS81/YzE0ZTM4N2RhYjU3/NmZlNjY3Njg5Y2Yv/NjcwZjVhMDFjMDFl/YTkxOTE4MDkzOThj/X3N1cHBvcnRfbWVf/b25fa29maV9ibHVl/LnBuZw[/img][/url][ko-fi.com]