Impactful Skills
[b]Skill-to-stat scaling, configurable and lightweight[/b]
Every skill level matters. Each point adds a clear, configurable bonus to key pawn stats with clean math, simple text inputs, and instant preview.
[b]This mod is not designed to use Harmony, which means many values—like harvest yield—will still be limited by vanilla hard caps. I’m working on a new Harmony-enabled mod to support modded skills and remove these vanilla limitations.[/b]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3554124215][img]https://storage.ko-fi.com/cdn/useruploads/display/c81edfaa-ab12-42cf-a6ff-ca3637199618_dlcsupport.png[/img][/url]
Highlights
[list]
[*] Balanced defaults: most stats reach about +/-50% (or +0.50 for 0-1 stats) at level 20. Global Learning reaches +100%.
[*] Fully configurable in Mod Settings -> Impactful Skills (global multiplier, caps, per-stat overrides, XML reload/reset).
[*] Works with skill levels above 20 (linear scaling).
[*] No new items, no quests, no bloat. Lightweight StatPart injection.
[*] Add or tweak rules via settings or XML (hot reload button available; manual XML editing is optional).
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Default tuning (Level 20 outcomes)
[i]Higher levels keep scaling linearly. "Reducer" means lower is better. Additive01 stats are clamped 0-1 by the game.[/i]
[b]Melee[/b]
[list]
[*] +50% Move Speed
[*] +0.50 Melee Hit Chance
[*] +0.50 Melee Dodge Chance
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[b]Shooting[/b]
[list]
[*] +0.50 Shooting Accuracy (pawn)
[*] -50% Aiming Delay
[*] -50% Warmup Multiplier
[*] -50% Cooldown
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[b]Construction[/b]
[list]
[*] +50% Construction Speed
[*] +0.50 Construction Success
[*] +50% Smoothing Speed
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[b]Mining[/b]
[list]
[*] +50% Mining Speed
[*] +50% Mining Yield
[*] +50 Carrying Capacity (stat)
[*] -10 C Comfy Temperature Min
[*] +10 C Comfy Temperature Max
[/list]
[b]Cooking[/b]
[list]
[*] -50% Food Poison Chance
[*] +50% Eating Speed
[*] +20% Work Table Speed (kitchen)
[*] +50% Butchery Flesh Efficiency
[*] +50% Butchery Mechanoid Efficiency
[/list]
[b]Plants[/b]
[list]
[*] +50% Plant Work Speed
[*] +50% Plant Harvest Yield
[*] +50 Foraged Nutrition per Day (flat)
[/list]
[b]Animals[/b]
[list]
[*] +0.50 Tame Animal Chance
[*] +0.50 Train Animal Chance
[*] +50% Animal Gather Speed
[*] +50% Animal Gather Yield
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[b]Artistic[/b]
[list]
[*] +2.0 Pawn Beauty (flat)
[*] -50% Mental Break Threshold
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[b]Medicine[/b]
[list]
[*] +50% Medical Tend Speed
[*] +0.50 Medical Tend Quality
[*] +0.50 Surgery Success Chance
[*] +50% Immunity Gain Speed
[*] +50% Rest Rate Multiplier
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[b]Social[/b]
[list]
[*] +50% Negotiation Ability
[*] +50% Trade Price Improvement
[*] +0.50 Arrest Success Chance
[*] +50% Social Impact
[*] +50% Suppression Power
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[b]Intellectual[/b]
[list]
[*] +50% Research Speed
[*] +100% Global Learning Factor
[/list]
[b]Crafting[/b] (gentle by design)
[list]
[*] +10% General Labor Speed
[*] +10% Global Work Speed
[*] +10% Work Table Speed
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Settings and workflow
[list]
[*] Global Multiplier - scale every per-level value.
[*] Caps (optional) - limit percent or flat bonuses.
[*] Per-stat overrides - edit perLevel in text boxes with real-time preview at your chosen level.
[*] Reload XML - hot load changes from SI_Scopes.xml and SI_Rules_Default.xml without restarting.
[*] Revert to defaults - discard overrides and restore XML values.
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Compatibility
[list]
[*] RimWorld 1.6
[*] Save-friendly; can be added or removed mid-game (stats recalc automatically).
[*] Compatible with most mods. If another mod adds stats, you can target them by adding rules in the XML.
[*] Note: vanilla Carrying Capacity (the stat) does not change the caravan or encumbrance mass limit; it affects carry jobs.
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[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3550135089][img]https://storage.ko-fi.com/cdn/useruploads/display/8bb0a3d2-eff8-4da8-b580-a71cca1a4c5f_ourcollection.png[/img][/url]
FAQ
[list]
[*] Is it OP? Defaults are punchy but clean (mostly +/-50% at L20). Tweak everything in settings or via XML.
[*] Levels over 20? Supported; scaling is linear (caps apply if you enable them).
[*] Performance? Very light; uses a single StatPart per affected stat.
[/list]
Credits and translations
Code and design: ToxicYui. Translations welcome!
This is a small mod inspired in yavi's power up skills mod
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Ftoxicyuidev][img]https://imgs.search.brave.com/dfLd9GxmgH_Oa4oQTYACtXLV0LQZo--PUSrhj9huD0w/rs:fit:860:0:0:0/g:ce/aHR0cHM6Ly9jZG4u/cHJvZC53ZWJzaXRl/LWZpbGVzLmNvbS81/YzE0ZTM4N2RhYjU3/NmZlNjY3Njg5Y2Yv/NjcwZjVhMDFjMDFl/YTkxOTE4MDkzOThj/X3N1cHBvcnRfbWVf/b25fa29maV9ibHVl/LnBuZw[/img][/url][ko-fi.com]