Impactful Skills
Skill-to-stat scaling, configurable and lightweight
Every skill level matters. Each point adds a clear, configurable bonus to key pawn stats with clean math, simple text inputs, and instant preview.
This mod is not designed to use Harmony, which means many values—like harvest yield—will still be limited by vanilla hard caps. I’m working on a new Harmony-enabled mod to support modded skills and remove these vanilla limitations.
Highlights
- Balanced defaults: most stats reach about +/-50% (or +0.50 for 0-1 stats) at level 20. Global Learning reaches +100%.
- Fully configurable in Mod Settings -> Impactful Skills (global multiplier, caps, per-stat overrides, XML reload/reset).
- Works with skill levels above 20 (linear scaling).
- No new items, no quests, no bloat. Lightweight StatPart injection.
- Add or tweak rules via settings or XML (hot reload button available; manual XML editing is optional).
Default tuning (Level 20 outcomes)
Higher levels keep scaling linearly. "Reducer" means lower is better. Additive01 stats are clamped 0-1 by the game.
Melee
- +50% Move Speed
- +0.50 Melee Hit Chance
- +0.50 Melee Dodge Chance
Shooting
- +0.50 Shooting Accuracy (pawn)
- -50% Aiming Delay
- -50% Warmup Multiplier
- -50% Cooldown
Construction
- +50% Construction Speed
- +0.50 Construction Success
- +50% Smoothing Speed
Mining
- +50% Mining Speed
- +50% Mining Yield
- +50 Carrying Capacity (stat)
- -10 C Comfy Temperature Min
- +10 C Comfy Temperature Max
Cooking
- -50% Food Poison Chance
- +50% Eating Speed
- +20% Work Table Speed (kitchen)
- +50% Butchery Flesh Efficiency
- +50% Butchery Mechanoid Efficiency
Plants
- +50% Plant Work Speed
- +50% Plant Harvest Yield
- +50 Foraged Nutrition per Day (flat)
Animals
- +0.50 Tame Animal Chance
- +0.50 Train Animal Chance
- +50% Animal Gather Speed
- +50% Animal Gather Yield
Artistic
- +2.0 Pawn Beauty (flat)
- -50% Mental Break Threshold
Medicine
- +50% Medical Tend Speed
- +0.50 Medical Tend Quality
- +0.50 Surgery Success Chance
- +50% Immunity Gain Speed
- +50% Rest Rate Multiplier
Social
- +50% Negotiation Ability
- +50% Trade Price Improvement
- +0.50 Arrest Success Chance
- +50% Social Impact
- +50% Suppression Power
Intellectual
- +50% Research Speed
- +100% Global Learning Factor
Crafting (gentle by design)
- +10% General Labor Speed
- +10% Global Work Speed
- +10% Work Table Speed
Settings and workflow
- Global Multiplier - scale every per-level value.
- Caps (optional) - limit percent or flat bonuses.
- Per-stat overrides - edit perLevel in text boxes with real-time preview at your chosen level.
- Reload XML - hot load changes from SI_Scopes.xml and SI_Rules_Default.xml without restarting.
- Revert to defaults - discard overrides and restore XML values.
Compatibility
- RimWorld 1.6
- Save-friendly; can be added or removed mid-game (stats recalc automatically).
- Compatible with most mods. If another mod adds stats, you can target them by adding rules in the XML.
- Note: vanilla Carrying Capacity (the stat) does not change the caravan or encumbrance mass limit; it affects carry jobs.
FAQ
- Is it OP? Defaults are punchy but clean (mostly +/-50% at L20). Tweak everything in settings or via XML.
- Levels over 20? Supported; scaling is linear (caps apply if you enable them).
- Performance? Very light; uses a single StatPart per affected stat.
Credits and translations
Code and design: ToxicYui. Translations welcome!
This is a small mod inspired in yavi's power up skills mod

