[img]https://i.imgur.com/yMY2n8Q.png[/img]
This mod fully implements bulk storage solutions for all of your uorganized needs. This includes an outdoor suitable freezer that can store perishable meals and ingredients, updating textures for nearly all storage objects, and some paintable structures to make these objects fit into your colony a bit more.
[b]I had a rights conflict issue regarding the corpse/chunk storage portion of the mod, and moved the corpse portion of the mod to a separate mod where deadlife is required to be subscribed. [/b] LINK: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3520137249]https://steamcommunity.com/sharedfiles/filedetails/?id=3520137249[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3297307747&searchtext=simple+storage]Check out my other mod [u]Adaptive [JDS] Simple Storage[/u]![/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3297307747&searchtext=simple+storage][img]https://i.imgur.com/GxkZ1S6.png[/img][/url]
[url=https://steamcommunity.com/workshop/filedetails/?id=3033901359][img]https://i.imgur.com/lwmy11p.png[/img][/url]
Why should I consider using the Adaptive Storage Framework over LWM's Deep Storage?
LWM's Deep Storage has a passive overhead and is generally less optimized than ASF. LWM was a great mod when it was released because it allowed you to store items in objects using its own integrated system prior to support. However, now this is out of date because this feature is supported natively. ASF's thingdefs use the vanilla maxItemsInCell field while LWM's runs alongside vanilla creating passive overhead along side retaining various limitations regarding stack numbers causing a drain on your TPS and FPS. Beyond just using the vanilla system ASF also introduces some seriously cool features like graphics that update as you store items and allows you to hide the rendering of items that are stored away.
[b]How do I edit the storage capacity of the objects?[/b]
Find the ThingDef.xml for the object you want to edit and change the # value in:
<maxItemsIncell>#</maxItemsInCell>
[b]Can I add this mid-play through? Yes![/b]
Here are some different scenarios:
- [i]I want to replace Primitive Storage and or LWM's Deep Storage with the Adaptive series.[/i]
1. Deconstruct all instances of PS and LWMs.
2. Save the game and quit.
3. Add my mod.
Thanks to the ASF team!
[img]https://i.imgur.com/HURdXkE.png[/img]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fbbradson][img]https://i.imgur.com/N2gBk1F.png[/img][/url][ko-fi.com]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fthesoulknitter][img]https://i.imgur.com/fdgGtLf.png[/img][/url][ko-fi.com]
[img]https://i.imgur.com/24kgYUo.png[/img]
This mod ports and modified content from the following mods (Please check out the mods made by this creator!):
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3316062206]Ancient Urban Ruins[/url]
I am not affiliated with the ASF team. I claim no rights to the contents of this mod meaning you are free to modify it and re-upload it as you please. Please just credit the original authors!