Soylent Redux (RimWorld 1.6)
[i]“SOYLENT GREEN IS PEOPLE.” — but your colonists don’t know that.[/i]
This is a modernized, cleaned-up remake of my Soylent Green mod for RimWorld 1.6.
New art that fits the vanilla style, rewritten code, better stacking, and (most importantly)
no cannibalism mood penalty from eating Soylent. Enjoy the budget calories without the drama.
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Features
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[*] [b]New meal:[/b] [i]Soylent Green[/i] — cheap, filling, and… ambiguous.
[*] [b]Recipe (single):[/b] Any raw meat (including human) + Hay (nutrition-balanced).
[*] [b]Recipe (bulk x4):[/b] Make more at once to save time and work.
[*] [b]No cannibal thoughts:[/b] Eating Soylent [i]won’t[/i] trigger “Ate human meat"
[*] [b]Vanilla-like art:[/b] New textures and proper meal variants for stacks.
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How to craft
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[*] Cook at any vanilla stove or campfire.
[*] Uses [b]any meat[/b] (insects allowed by default) and [b]Hay[/b].
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Balance notes
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[*] Nutrition and work are tuned to sit [i]below[/i] a simple meal in quality and mood but above kibble.
[*] “Mystery meat” thought imposes a small mood penalty that grows with frequent consumption, then caps.
[*] Market value is low; this is colony gruel — not fine dining.
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Compatibility
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[*] [b]Save-game friendly:[/b] Add mid-save. Removing mid-save is generally fine but existing meals will vanish.
[*] [b]Ideology:[/b] Cannibal memes/genes still work normally; Soylent just won’t generate human-meat thoughts.
[*] [b]Other food/drug mods:[/b] Should play nice. If another mod hard-overrides ingest thoughts, load this [i]after[/i] it.
[*] [b]Required:[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2009463077]Harmony[/url]
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[i]“It’s green.”[/i]
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