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Weapon Policies

This mod adds a new category to the assign tab: weapon policies

Works pretty much the same as for apparels. Make new policies, assign colonists to policies, change policies and so on.

Differences:[list]
[*] Colonists look in a radius of 100 cells for weapons, not the whole map

[*] If colonists have a melee weapon equipped, they only consider others melee weapons that have at least +1 damage per second (and policy allows)

[*] If colonists have a ranged weapon equipped, they ony consider other ranged weapons that have at least +100 market value (and policy allows)

[*] If colonists have no weapon equipped, they will prefer any ranged weapon over a melee one

[/list]

Performance impact is really low, see preview image. Less than vanillas apparel policies.
Can be added to a save file.
If removing, there is a one time error and you should take care that no pawn has a job of changing its weapon.

For suggestion and issues check the discussion threads.

Source of the mod is included.

Credits and Thanks to:
Brrainz for Harmony.
Dubs for Dubs Performance Analyzer.
Marnador for the RimWorld font, used in the preview pictures.
Tynan and Ludeon for RimWorld.

License [creativecommons.org]

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