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Weapon Policies

This mod adds a new category to the assign tab: [b]weapon policies[/b] Works pretty much the same as for apparels. Make new policies, assign colonists to policies, change policies and so on. Differences:[list] [*] Colonists look in a radius of 100 cells for weapons, not the whole map [*] If colonists have a melee weapon equipped, they only consider others melee weapons that have at least +1 damage per second (and policy allows) [*] If colonists have a ranged weapon equipped, they ony consider other ranged weapons that have at least +100 market value (and policy allows) [*] If colonists have no weapon equipped, they will prefer any ranged weapon over a melee one [/list] Performance impact is really low, see preview image. Less than vanillas apparel policies. Can be added to a save file. If removing, there is a one time error and you should take care that no pawn has a job of changing its weapon. For suggestion and issues check the discussion threads. Source of the mod is included. Credits and Thanks to: Brrainz for Harmony. Dubs for Dubs Performance Analyzer. Marnador for the RimWorld font, used in the preview pictures. Tynan and Ludeon for RimWorld. [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcreativecommons.org%2Flicenses%2Fby-nc-nd%2F4.0%2F] License [/url][creativecommons.org]