Adds an extra layer to the planet, between the surface and orbit: sky islands.
Like asteroids, sky islands are surrounded by impassable sky terrain and made of vacstone. Like surface tiles, sky islands have a biome, regular temperatures, weathers, and oxygen. They even have animals! Birds will periodically land on them.
You can land on them using transport pods, shuttles, or your gravship.
FAQ
[b]Save game compatible?[/b]
This affects world generation, so no.
[b]Modded biomes?[/b]
Sure, but I need to blacklist specific biomes in code, so let me know if you think a specific modded biome shouldn't appear, preferably with its defName.
[b]Ancient Dangers?[/b]
As with regular maps, only on 25% of maps. In addition, they will likely be buried in the central rock formation when they spawn.
Compatibility
Medieval Overhaul: MO's mineable resources and gemstones appear on the island; no steel appears.
Changelog
v1.2: added a mod option so that Sky Islands are made of regular stone types instead of vacstone.
v1.1.2: fixed an issue where world generation would not create ocean tiles.
v1.1.1: fixed the Gravship starting scenario not working properly.
v1.1: fixed an XML issue, blacklisted some Alpha Biomes, bugs and ancient dangers can now spawn.
Credits
Me for the code.
Art by my wife.
Preview is from the Avatar movie.