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The Council: Medieval Faction

Soft Requirement: Layers: Capes and Armor Will produce some red errors related to hoods and capes if not loaded. Adds a vanilla+ style medieval faction to the game. - 1 faction - Starts neutral - Custom pawnkinds - Custom faction bases The more mods in use from the supported mods list, the better equipped the faction pawns and their bases will be. I wanted a non-tribal faction to interact with in the early game when using Ignorance is Bliss, so I made this mod. Higher tier pawns are comparable to Champions from the Empire. Supported Mods: Layers: Capes and Armor Vanilla Ideology Expanded: Hats and Rags Vanilla Apparel Expanded: Accessories Vanilla Furniture Expanded: Architect Vanilla Furniture Expanded: Security Vanilla Furniture Expanded: Props and Decor Additional CE Content: Combat Extended Armors Combat Extended Melee CE Black Powder Bonus CE 2-Bore Recommended Gameplay Mods: Visit Settlements Inspired by mods like The Machinists by Turkler, More Factions and Xenotypes - Dreadfleet by Doll, and Divine Order by BotchJob. Feedback welcome, too much of something? Too little of something else? Let me know what you think.