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Repeatable Research

[b]Keep your researchers busy forever — no more idle research pawns in the late game![/b] Inspired by the "Future Tech" from Sid Meier's Civilization series (especially one from Civ 6), this mod adds a new research tab called "Repeatables" with two repeatable research projects. Once completed, each of the two repeatable research projects grants your colonists a small stat buff, randomly chosen from a list. One project provides permanent, incremental buffs that accumulate over time, while the other provides temporary buffs that fade before the research can be repeated. After completion, the chosen project resets its progress to zero, allowing it to be researched again indefinitely. Buffs can be tracked in the research project’s info panel. You can configure both the strength of the buffs and the set of eligible stats in the mod options menu. The menu also provides a “Remove all stat buffs” button, allowing you to clear every bonus granted by repeatable researches. [b]Features[/b] • Minimal performance effect(Guys I finally fixed the perfoemance issue fr fr). • Safe to add in existing saves • Removing mid-save is not tested — I was lazy. yes [b]Compatibility[/b] • Load after Harmony. • idk about anything else Most codes are written by me, but It's okay to use my codes for your projects. I also copied a little from Stack Overflow and chatGPT. yas Source can be found on [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fmeminifactum%2FRepetable_Research]GitHub[/url][github.com]. Feel free to use or continue it in the future, though I won't quit modding soon. I'll update this when 1.7, 1.8, 1.9, 1.10, 2.0, 1.11, 2.1 comes out. Feel free to ask for new features! Have a nice day!