Infections Make Sense Now
Ever wondered why Billy, despite the infection only being in his leg, decided to die upon the infection hitting 100%?
This mod fixes that by instead spreading the infection to adjacent body parts upon hitting 100%!
Alongside this, infections above 50% will progressively damage body parts permanently, scaling based on the distance to 100% severity.
To counter this, the normal health effects were removed, giving only +10% pain for every 25% severity, and the effect of tend quality is doubled!
All rights are reserved by me, you are not authorised to reupload this mod in any aspect unless you have received permission from me.
This is not for selfish reasons, one of my mods during the release of 1.6 had a reupload that the reuploader seriously screwed up somehow, which harmed the performance of about 1000 users that switched over.
If you want to update one of my mods, please seek me out and get me to do a check over your work, my username on Discord is jdalt40.