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Combat Submarine: The Grauwal by EINSCHLAG

G2 Grauwal by EINSCHLAG Classic Diesel-Electric Attack Submarine The Grauwal is an attack submarine combining diesel and electric propulsion with manual systems. Features torpedo/missile armament, deck-mounted cannons, and engaging hands-on gameplay. Diesels can run submerged for underwater battery recharging. Built for players who want engaging submarine combat without too much automation. Key Features: [list] [*] Easy operation with automatic heading and depth hold [*] Diesel engines operate while submerged for considerable time [*] Optimal crew: 3-5 (solo capable) [*] Extendable periscope (infrared and zoom) [*] Radar, sonar and transponder triangulator [*] Five beds, galley, toilet, shower [*] Two diesel engines (propulsion or generators) [*] Manually operated detachable [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3598220528]dinghy[/url] [*] Conning tower for outlook [*] Air quality monitors & filter system [*] Auto & manual bilge pumps [*] Auto air compressors (surface repressurization) [*] Heaters (arctic ready) [*] Comprehensive comms and radio [*] Dive ballast tank and balancing tanks [*] Reserve air tanks [*] Comprehensive lighting [*] Top and bottom docking hatches [*] Lockable exterior access [*] Emergency exit hatch [*] Chaff for missile defense [*] Weather display [/list] Speed [b]Diesel:[/b] 35kts surfaced (18kts cruise single engine), 90kts submerged (35-50kts cruise single engine) [b]Electric:[/b] 14kts surfaced, 25kts submerged Weaponry [list] [*] 9 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3597427765]Lotus Torpedoes[/url] (2 tubes) [*] 8 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3384224854]Tulpe Missiles[/url] [*] Top-mounted Battle Cannon & MG [/list] NEW [list] [*] 4 additional [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3597427765]Lotus Torpedoes[/url] on the exteriors Auxiliary Hardpoints (can be replaced or removed to reduce drag | visible in the last image) [*] Added infrared chaff that fire together with the white chaff [/list] Quick Start [list] [*] Close all hatches [*] Enable "Diving Fins" at Depth Operator Station [*] Start engines or electric drive [*] Set target depth and throttle up [/list] Operations Diving & Surfacing Close hatches, verify pressurized air tanks (green gauges), enable Diving Fins, optionally fill dive ballast and balance pitch, start propulsion, set target depth. Fins auto-hold depth (periscope: 10). To surface: Empty ballast, set depth to minimum (3). Balance & Trim Weight shifts as fuel burns and weapons launch. Fins auto-level when moving; manual balancing needed when stationary. [b]Ballast Tanks Station:[/b] Use Vessel Pitch dial, manage bow/stern tanks for pitch control. Bow tank doubles as torpedo tube pressure chamber. Torpedo Tube Leveling Tank auto-fills (double water added, counter by draining ballast). Dive ballast draining uses pumps and compressed air. Multiple air tanks allow individual management. Bridge is central air hub with vents throughout. [b]Engine Room:[/b] Pump fuel between tanks, select tanks per engine via valves or use reserve tanks. Emergency dump: Open ceiling valve and enable "Pump OUT". [b]Torpedo Room:[/b] Position torpedoes symmetrically for roll balance. Tube flooding/draining affects buoyancy. [b]Other:[/b] Monitor interior water on bridge (bilge pumps in Bridge, Torpedo, Engine, Air Rooms). Missile weight affects pitch. Dinghy deployment affects pitch/buoyancy. Refueling Connect external fuel port. In engine room: Open "Refueling Pumps to Bow/Stern Tank" valves, toggle "Pump IN". Reserve tanks auto-refill from stern fuel tank. Dinghy Use crane handle to release hardpoint, hoist/move with crane, detach rope. Use handles on [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3598220528]dinghy[/url] to maneuver. Reverse to reattach. Weapons Torpedoes [b]Fire:[/b] Check loaded (water ~0, hatch unlocked, torpedo inside, Release key off), close hatch, enable "Loaded & Closed" key, press "Flood" (rapid blink), wait for steady indicator, aim, press "Launch" (auto-closes/drains). Hold Launch to fire when flooded. [b]Reload:[/b] After drain, open hatch, use gantry winches to position torpedoes. Optional: Top hatch reload (respawn is faster). Missiles [b]Fire:[/b] Arm system (flip switch above periscope), press launch hotkey. [b]Reload:[/b] Drag new [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3384224854]Tulpe Missiles[/url] to hardpoints, disarm, hold launch 10 seconds (counter blinks to "8"). Battle Cannon Surface, crew cannon on deck (180° bow arc). Auto-reload when seated, fire until depleted. Reload: Use Ammo Loading Conveyor to pass ammo from deck to torpedo room, load into belt. Machine Gun Detach rope, grab handle and fire (left then right gun). Secure rope after. Reload with ammo on conning tower. Exterior Auxiliary Hardpoints (Default: Torpedoes) [b]Fire:[/b] Arm system (flip switch above periscope), press launch hotkey. [b]Reload:[/b] Currently not supported / Respawn required [b]Release:[/b] There are handles on deck besides the conning tower marked with yellow arrows Tips [list] [*] [b]Red lighting:[/b] Auto-activates when lights off. Flip switch on periscope for complete dark. [*] [b]Radar:[/b] Surface only. Use sonar underwater. [*] [b]Max speed:[/b] Dive, both engines, max RPS, disengage Main Generator, reach 90kts (engines overheat quickly). [*] [b]Battery charging:[/b] Engines have small generators, but use Main Generator for charging (reduces propeller power). [*] [b]Engine cooling:[/b] Post-run cooling default (runs until <40°C, consuming power/creating noise). Disable for silent runs. [*] [b]Emergency escape:[/b] Exit through empty torpedo tubes (use interior buttons, wear diving gear from torpedo room). [*] [b]Heavy winds:[/b] Submerge to avoid capsizing. [/list] Check out [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3575602703]Manatee[/url] or [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3349831574]Qualle[/url] for exploration-focused submarines. Credits This build incorporates the following workshop creations (some of which may have been modified in my build): [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2416132817][b]ZE Modular Engine Controller[/b][/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2774712393][b]Zizo Transponder Locator[/b][/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3259930907][b]Zizo's Radar & Sonar Map (Updated)[/b][/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2376999521][b]Zizo Weather Display[/b][/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2365104570][b]Interactive Map by Firyst[/b][/url] [/list] Free to use Feel free to modify, reuse parts, and re-upload modified versions of all my Stormworks creations (unless stated otherwise on a specific page). For proper attribution, simply copy the credits section from this page and also include a link to this original creation. Have fun! Enjoying My Content? [b]Support me on Patreon:[/b] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.patreon.com%2Fstubenvogel]Become a Patron[/url][www.patreon.com] [b]Join Our German Discord Community:[/b] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FT5zqXda]Become Part of Our Community[/url][discord.gg] Good hunt and have fun!